Correct the parting line between void water patches with shaders
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@@ -170,7 +170,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
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static const unsigned int indices_per_quad = 6;
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static const LLCachedControl<bool> render_transparent_water("RenderTransparentWater",false);
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const S32 size = (render_transparent_water && !LLGLSLShader::sNoFixedFunction) ? 16 : 1;
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const S32 size = (render_transparent_water && LLGLSLShader::sNoFixedFunction) ? 16 : 1;
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const S32 num_quads = size * size;
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face->setSize(vertices_per_quad * num_quads,
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indices_per_quad * num_quads);
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