Enable compressed texture. Also minor cleanup.
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@@ -2686,7 +2686,7 @@ void LLRender::diffuseColor4fv(const F32* c)
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else if (c[0] != mNewContext.color.mV[0] || c[1] != mNewContext.color.mV[1] || c[2] != mNewContext.color.mV[2] || c[3] != mNewContext.color.mV[3] || mDirty)
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{
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flush();
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mNewContext.color = c;
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mNewContext.color.set(c);
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}
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}
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