Merge branch 'master' of git://github.com/Shyotl/SingularityViewer
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@@ -118,6 +118,12 @@
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<combo_item name="4x" value="4">4x</combo_item>
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<combo_item name="8x" value="8">8x</combo_item>
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<combo_item name="16x" value="16">16x</combo_item>
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</combo_box>
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<text bottom="-57" height="12" left="10" name="VSync:" width="128">VSync:</text>
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<combo_box bottom="-61" height="16" initial_value="false" label="VSync" left="148" name="vsync" width="64">
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<combo_item name="VSyncDisabled" value="0">Disabled</combo_item>
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<combo_item name="VSyncStandard" value="1">Standard</combo_item>
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<combo_item name="VSyncAdaptive" value="-1">Adaptive</combo_item>
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</combo_box>
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<spinner bottom_delta="70" control_name="TextureMemory" decimal_digits="0" height="16" increment="16" initial_val="32" label="Texture Memory (MB):" label_width="138" left="10" max_val="4096" min_val="0" name="GrapicsCardTextureMemory" tool_tip="Amount of memory to allocate for textures. Defaults to Video Card Memory. Reducing this may improve performance but may also make textures blurry." width="202"/>
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<check_box bottom_delta="-25" control_name="RenderVBOEnable" height="16" initial_value="true" label="Enable OpenGL Vertex Buffer Objects" left="5" name="vbo"
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@@ -126,7 +132,7 @@
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tool_tip="Disabling this may improve performance when VBOs are enabled. Disabling produced observable improvement on various AMD GPUs."/>
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<check_box bottom_delta="-25" control_name="RenderUseFBO" height="16" initial_value="true" label="Enable OpenGL Frame Buffer Objects" left="5" name="fbo"
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tool_tip="Enabling this on modern hardware can provide a performance gain. However, enabling this when combined with antialiasing on AMD GPUs may cause edge artifacts. This setting is required for deferred rendering."/>
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<spinner bottom="-42" control_name="RenderGamma" decimal_digits="2" height="16" increment="0.01" initial_val="1" label="Gamma:" label_width="138" left="250" max_val="2" min_val="0.0" name="gamma" width="202" tool_tip="(brightness, lower is brighter)"/>
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<spinner bottom="-41" control_name="RenderGamma" decimal_digits="2" height="16" increment="0.01" initial_val="1" label="Gamma:" label_width="138" left="250" max_val="2" min_val="0.0" name="gamma" width="202" tool_tip="(brightness, lower is brighter)"/>
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<spinner bottom_delta="70" control_name="RenderFogRatio" decimal_digits="1" height="16" increment="0.1" initial_val="4" label="Fog Distance Ratio:" label_width="138" max_val="10" min_val="0.5" name="fog" width="202"/>
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<text bottom_delta="-50" height="40" name="note">
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Note: The Gamma and Fog Distance Ratio
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