Renamed our log files to not conflict with linden
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@@ -316,10 +316,10 @@ BOOL gLogoutInProgress = FALSE;
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// Internal globals... that should be removed.
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static std::string gArgs;
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const std::string MARKER_FILE_NAME("SecondLife.exec_marker");
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const std::string ERROR_MARKER_FILE_NAME("SecondLife.error_marker");
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const std::string LLERROR_MARKER_FILE_NAME("SecondLife.llerror_marker");
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const std::string LOGOUT_MARKER_FILE_NAME("SecondLife.logout_marker");
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const std::string MARKER_FILE_NAME("Singularity.exec_marker");
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const std::string ERROR_MARKER_FILE_NAME("Singularity.error_marker");
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const std::string LLERROR_MARKER_FILE_NAME("Singularity.llerror_marker");
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const std::string LOGOUT_MARKER_FILE_NAME("Singularity.logout_marker");
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static BOOL gDoDisconnect = FALSE;
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// <edit>
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//static BOOL gBusyDisconnect = FALSE;
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@@ -1869,15 +1869,15 @@ bool LLAppViewer::initLogging()
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// Remove the last ".old" log file.
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std::string old_log_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,
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"SecondLife.old");
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"Singularity.old");
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LLFile::remove(old_log_file);
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// Rename current log file to ".old"
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std::string log_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,
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"SecondLife.log");
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"Singularity.log");
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LLFile::rename(log_file, old_log_file);
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// Set the log file to SecondLife.log
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// Set the log file to Singularity.log
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LLError::logToFile(log_file);
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@@ -2931,10 +2931,10 @@ void LLAppViewer::initMarkerFile()
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LL_DEBUGS("MarkerFile") << "Checking marker file for lock..." << LL_ENDL;
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//We've got 4 things to test for here
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// - Other Process Running (SecondLife.exec_marker present, locked)
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// - Freeze (SecondLife.exec_marker present, not locked)
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// - LLError Crash (SecondLife.llerror_marker present)
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// - Other Crash (SecondLife.error_marker present)
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// - Other Process Running (Singularity.exec_marker present, locked)
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// - Freeze (Singularity.exec_marker present, not locked)
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// - LLError Crash (Singularity.llerror_marker present)
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// - Other Crash (Singularity.error_marker present)
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// These checks should also remove these files for the last 2 cases if they currently exist
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//LLError/Error checks. Only one of these should ever happen at a time.
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