New lsl function added
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@@ -1010,5 +1010,8 @@
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<map/>
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<key>llWanderWithin</key>
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<map/>
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<!-- Server RC LeTigre 12.10.12.265819 new function -->
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<key>llGetSimStats</key>
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<map/>
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</map>
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</llsd>
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@@ -1974,30 +1974,34 @@ list llGetStaticPath(vector start, vector end, float radius, list params)
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Returns a list of position vectors indicating pathfinding waypoints between positions at start and end, for a character of a given radius. The waypoints this function returns are for the 'static' nav mesh, meaning that dynamic objects are ignored.
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</string>
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<!-- Not in LL list yes -->
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<string name="LSLTipText_llManageEstateAccess" translate="false">
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<string name="LSLTipText_llManageEstateAccess" translate="false">
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integer llManageEstateAccess(integer action, key id)
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To add or remove agents from the estate's agent access or ban lists or groups from the estate's group access list.
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Only works for objects owned by the Estate Owner or an Estate Manager.
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Returns TRUE if successful and FALSE if throttled, on invalid action, on invalid or null id, or if object owner is not allowed to manage the estate.
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'action' can be any of: ESTATE_ACCESS_ALLOWED_[AGENT/GROUP]_[ADD/REMOVE] or ESTATE_ACCESS_BANNED_AGENT_[ADD/REMOVE]
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</string>
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<string name="LSLTipText_llGetAgentList" translate="false">
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</string>
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<string name="LSLTipText_llGetAgentList" translate="false">
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list llGetAgentList(integer scope, list options)
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Requests a list of agents currently in the region, limited by the scope parameter.
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</string>
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<string name="LSLTipText_llAttachToAvatarTemp" translate="false">
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</string>
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<string name="LSLTipText_llAttachToAvatarTemp" translate="false">
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llAttachToAvatarTemp(integer attach_point)
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Attaches the object to the avatar who has granted permission to the script, with the exception that the object will not create new inventory for the user, and will disappear on detach or disconnect.
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</string>
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<string name="LSLTipText_llTeleportAgent" translate="false">
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</string>
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<string name="LSLTipText_llTeleportAgent" translate="false">
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llTeleportAgent(key avatar, string landmark, vector position, vector look_at)
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Requests a teleport of avatar to a landmark stored in the object's inventory. If no landmark is provided (an empty string), the avatar is teleported to the location position in the current region. In either case, the avatar is turned to face the position given by look_at in local coordinates.
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</string>
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<string name="LSLTipText_llTeleportAgentGlobalCoords" translate="false">
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</string>
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<string name="LSLTipText_llTeleportAgentGlobalCoords" translate="false">
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llTeleportAgentGlobalCoords(key agent, vector global_coordinates, vector region_coordinates, vector look_at)
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Teleports an agent to set of a region_coordinates within a region at the specified global_coordinates. The agent lands facing the position defined by look_at local coordinates.
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A region's global coordinates can be retrieved using llRequestSimulatorData(region_name, DATA_SIM_POS)
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</string>
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</string>
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<string name="LSLTipText_llGetSimStats" translate="false">
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float llGetSimStats(integer stat_type)
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Returns the value of a particular simulator statistic.
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</string>
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<!-- GOD FUNCTIONS -->
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<string name="LSLTipText_llGodLikeRezObject">
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llGodLikeRezObject( key inventory, vector pos )
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