llappearance merge
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@@ -489,25 +489,6 @@ void LLAvatarAppearance::computeBodySize()
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mAvatarOffset.mV[VX] = 0.0f;
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mAvatarOffset.mV[VY] = 0.0f;
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// Certain configurations of avatars can force the overall height (with offset) to go negative.
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// Enforce a constraint to make sure we don't go below 0.1 meters.
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// Camera positioning and other things start to break down when your avatar is "walking" while being fully underground
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if (new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] < 0.1f)
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{
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mAvatarOffset.mV[VZ] = -(new_body_size.mV[VZ] - 0.11f); // avoid floating point rounding making the above check continue to fail.
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llassert(new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] >= 0.1f);
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if (mWearableData && isSelf())
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{
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LLWearable* shape = mWearableData->getWearable(LLWearableType::WT_SHAPE, 0);
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if (shape)
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{
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shape->setVisualParamWeight(AVATAR_HOVER, mAvatarOffset.mV[VZ], false);
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}
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}
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}
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if (new_body_size != mBodySize || old_offset != mAvatarOffset)
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{
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mBodySize = new_body_size;
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@@ -212,6 +212,7 @@ LLAvatarAppearanceDictionary::BakedEntry::BakedEntry(ETextureIndex tex_index,
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LLWearableType::EType t = (LLWearableType::EType)va_arg(argp,int);
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mWearables.push_back(t);
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}
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va_end(argp);
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}
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// static
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@@ -680,8 +680,8 @@ BOOL LLPolyMorphTarget::setInfo(LLPolyMorphTargetInfo* info)
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if (!mMorphData)
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{
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const std::string driven_tag = "_Driven";
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U32 pos = morph_param_name.find(driven_tag);
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if (pos > 0)
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size_t pos = morph_param_name.find(driven_tag);
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if (pos != std::string::npos)
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{
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morph_param_name = morph_param_name.substr(0,pos);
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mMorphData = mMesh->getMorphData(morph_param_name);
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@@ -1557,13 +1557,13 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
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}
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U32 cache_index = alpha_mask_crc.getCRC();
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U8* alpha_data = NULL;//get_if_there(mAlphaCache,cache_index,(U8*)NULL);
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U8* alpha_data = NULL;
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// We believe we need to generate morph masks, do not assume that the cached version is accurate.
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// We can get bad morph masks during login, on minimize, and occasional gl errors.
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// We should only be doing this when we believe something has changed with respect to the user's appearance.
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//if (!alpha_data)
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{
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// clear out a slot if we have filled our cache
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LL_DEBUGS("Avatar") << "gl alpha cache of morph mask not found, doing readback: " << getName() << LL_ENDL;
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// clear out a slot if we have filled our cache
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S32 max_cache_entries = getTexLayerSet()->getAvatarAppearance()->isSelf() ? 4 : 1;
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while ((S32)mAlphaCache.size() >= max_cache_entries)
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{
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@@ -1573,8 +1573,12 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
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mAlphaCache.erase(iter2);
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}
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alpha_data = new U8[width * height];
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U8* pixels_tmp = new U8[width * height * 4];
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glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels_tmp);
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for (int i = 0; i < width * height; ++i)
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alpha_data[i] = pixels_tmp[i * 4 + 3];
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delete[] pixels_tmp;
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mAlphaCache[cache_index] = alpha_data;
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glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data);
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}
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getTexLayerSet()->getAvatarAppearance()->dirtyMesh();
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@@ -1783,13 +1787,11 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
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/*virtual*/ void LLTexLayerTemplate::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
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{
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U32 num_wearables = updateWearableCache();
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for (U32 i = 0; i < num_wearables; i++)
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U32 i = num_wearables - 1; // For rendering morph masks, we only want to use the top wearable
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LLTexLayer *layer = getLayer(i);
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if (layer)
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{
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LLTexLayer *layer = getLayer(i);
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if (layer)
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{
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layer->addAlphaMask(data, originX, originY, width, height);
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}
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layer->addAlphaMask(data, originX, originY, width, height);
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}
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}
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@@ -178,8 +178,9 @@ bool LLWearableData::swapWearables(const LLWearableType::EType type, U32 index_a
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}
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wearableentry_vec_t& wearable_vec = wearable_iter->second;
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if (0 > index_a || index_a >= wearable_vec.size()) return false;
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if (0 > index_b || index_b >= wearable_vec.size()) return false;
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// removed 0 > index_a and index_b comparisions - can never be true
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if (index_a >= wearable_vec.size()) return false;
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if (index_b >= wearable_vec.size()) return false;
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LLWearable* wearable = wearable_vec[index_a];
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wearable_vec[index_a] = wearable_vec[index_b];
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