Migrated LLTexLayerParams. Renamed LLTexLayerSet(Buffer) to LLViewerTexLayerSet(Buffer), and provided simple bases in llappearance/lltexlayer.h to mimic new usage. Reworked various bits to work with these changes, and performed some basic cleanup of LLVOAvatar(Self)
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136
indra/llappearance/lltexlayer.h
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136
indra/llappearance/lltexlayer.h
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/**
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* @file lltexlayer.h
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* @brief Texture layer classes. Used for avatars.
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLTEXLAYER_H
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#define LL_LLTEXLAYER_H
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#include <deque>
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#include "llglslshader.h"
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#include "llgltexture.h"
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#include "llavatarappearancedefines.h"
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#include "lltexlayerparams.h"
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class LLAvatarAppearance;
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class LLImageTGA;
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class LLImageRaw;
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class LLLocalTextureObject;
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class LLXmlTreeNode;
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class LLTexLayerSet;
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class LLTexLayerSetInfo;
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class LLTexLayerInfo;
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class LLTexLayerSetBuffer;
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class LLWearable;
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class LLViewerVisualParam;
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class LLLocalTextureObject;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// LLTexLayerSet
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//
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// An ordered set of texture layers that gets composited into a single texture.
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// Only exists for llvoavatarself.
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLTexLayerSet
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{
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friend class LLTexLayerSetBuffer;
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public:
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LLTexLayerSet(LLAvatarAppearance* const appearance);
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virtual ~LLTexLayerSet() {};
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virtual LLTexLayerSetBuffer* getComposite() = 0;
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virtual const LLTexLayerSetBuffer* getComposite() const = 0;
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virtual void createComposite() = 0;
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virtual void destroyComposite() = 0;
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virtual void gatherMorphMaskAlpha(U8 *data, S32 width, S32 height) = 0;
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virtual const LLTexLayerSetInfo* getInfo() const = 0;
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virtual BOOL setInfo(const LLTexLayerSetInfo *info) = 0;
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virtual BOOL render(S32 x, S32 y, S32 width, S32 height) = 0;
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virtual void renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear = false) = 0;
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virtual BOOL isBodyRegion(const std::string& region) const = 0;
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virtual void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components) = 0;
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virtual BOOL isMorphValid() const = 0;
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virtual void requestUpdate() = 0;
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virtual void invalidateMorphMasks() = 0;
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virtual void deleteCaches() = 0;
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virtual LLTexLayerInterface* findLayerByName(const std::string& name) = 0;
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virtual void cloneTemplates(LLLocalTextureObject *lto, LLAvatarAppearanceDefines::ETextureIndex tex_index, LLWearable* wearable) = 0;
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LLAvatarAppearance* getAvatarAppearance() const { return mAvatarAppearance; }
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virtual const std::string getBodyRegionName() const = 0;
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virtual BOOL hasComposite() const = 0;
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virtual LLAvatarAppearanceDefines::EBakedTextureIndex getBakedTexIndex() const = 0;
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virtual void setBakedTexIndex(LLAvatarAppearanceDefines::EBakedTextureIndex index) = 0;
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virtual BOOL isVisible() const = 0;
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static BOOL sHasCaches;
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LLAvatarAppearance* const mAvatarAppearance; // note: backlink only; don't make this an LLPointer.
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// LLTexLayerSetBuffer
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//
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// The composite image that a LLTexLayerSet writes to. Each LLTexLayerSet has one.
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLTexLayerSetBuffer : public virtual LLRefCount
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{
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LOG_CLASS(LLTexLayerSetBuffer);
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public:
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LLTexLayerSetBuffer(LLTexLayerSet* const owner) : mTexLayerSet(owner) {};
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virtual ~LLTexLayerSetBuffer() {}
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LLTexLayerSet* const mTexLayerSet;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// LLTexLayerStaticImageList
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//
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLTexLayerStaticImageList : public LLSingleton<LLTexLayerStaticImageList>
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{
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public:
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LLTexLayerStaticImageList();
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~LLTexLayerStaticImageList();
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LLGLTexture* getTexture(const std::string& file_name, BOOL is_mask);
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LLImageTGA* getImageTGA(const std::string& file_name);
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void deleteCachedImages();
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void dumpByteCount() const;
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protected:
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BOOL loadImageRaw(const std::string& file_name, LLImageRaw* image_raw);
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private:
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LLStringTable mImageNames;
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typedef std::map<const char*, LLPointer<LLGLTexture> > texture_map_t;
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texture_map_t mStaticImageList;
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typedef std::map<const char*, LLPointer<LLImageTGA> > image_tga_map_t;
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image_tga_map_t mStaticImageListTGA;
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S32 mGLBytes;
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S32 mTGABytes;
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};
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#endif // LL_LLTEXLAYER_H
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