Move export permission check to LLPermissions, try two.
Removes code duplication. Several parts of the code ignored the PERM_EXPORT but and still did demand that things are full perm next to being a creator. This has now changed the export rules are the same for everything as they were for mesh: you need to be the owner and the creator for every element that is exported (not just the root prim, of course).
This commit is contained in:
@@ -79,6 +79,7 @@
|
||||
#include "llviewerwindow.h"
|
||||
|
||||
#include "hippogridmanager.h"
|
||||
#include "lfsimfeaturehandler.h"
|
||||
|
||||
#include "llviewerobjectbackup.h"
|
||||
|
||||
@@ -398,18 +399,7 @@ void LLObjectBackup::exportObject_continued(AIFilePicker* filepicker)
|
||||
|
||||
bool LLObjectBackup::validatePerms(const LLPermissions *item_permissions)
|
||||
{
|
||||
if (gHippoGridManager->getConnectedGrid()->isSecondLife())
|
||||
{
|
||||
// In Second Life, you must be the creator to be permitted to export the asset.
|
||||
return (gAgent.getID() == item_permissions->getOwner() &&
|
||||
gAgent.getID() == item_permissions->getCreator());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Out of Second Life, simply check that the asset is full perms.
|
||||
return (gAgent.getID() == item_permissions->getOwner() &&
|
||||
(item_permissions->getMaskOwner() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED);
|
||||
}
|
||||
return item_permissions->allowExportBy(gAgent.getID(), LFSimFeatureHandler::instance().simSupportsExport());
|
||||
}
|
||||
|
||||
// So far, only Second Life forces TPVs to verify the creator for textures...
|
||||
|
||||
Reference in New Issue
Block a user