Merge branch 'master' of github.com:Beeks/Ascent
This commit is contained in:
@@ -1,5 +1,11 @@
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->> Features implemented in Ascent:
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In-World:
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-------------------------------------------------
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* Alpha skins and Tattoo Layers
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* Inventory Pre-caching
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* Avatar Radar
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* Multiple Attachment Points
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* Idle time of avatars around you (Not perfect)
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* Client tags/coloring for various clients, and extra client definitions
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* Force Away button to fake being away if you really want to avoid someone :V
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@@ -18,11 +24,49 @@ Communication Window:
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- Friend List:
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* Friend List Online/Total counts (Not perfect)
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* Shows what rights your friends have given you (Mod, See on map, Online)
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Chat Bar:
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* Emerald-style Chatbar as Commandline (See Preferences)
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* MU-style poses.
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* OOC Auto-close.
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Instant Messages:
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* MU-style poses.
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* OOC Auto-close.
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Advanced -> Ascent:
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* Fake Away Status
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* Force Ground Sit (Lets you sit anywhere)
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* Phantom Avatar (Prevents you visually from being pushed.)
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* Toggle IM Notification (Ability to hide '%n is typing...' notification from being sent.)
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* Close All Dialogs
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* Message Log
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* Message Builder
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* Sound Explorer
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* Asset Blacklist
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* AO options
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Object Pie Menus:
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* Measure: Select on one object, then another, to get the exact distance between the two
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* Data: Reports prim rotation and position in a format usable in LSL scripts.
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* Script Counter
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Self Pie Menu:
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* Animation Explorer
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Agent Pie Menus:
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* Script Counter
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* Copy Agent UUID
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* Debug
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Parcel Window:
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-------------------------------------------------
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- General tab:
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- Objects tab:
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* In Sim/Online/Offline indicators for Parcel Object Owner listings (Online is currently wonky - This is an issue with SL, Emerald has the same problem.)
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Build Window:
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-------------------------------------------------
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- General tab:
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* Last Owner shown in Build "General" Tab
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* Group object is set to has a "View" button to see the group's profile
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@@ -35,5 +79,4 @@ Build Window:
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Known issues:
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Online/Total counts in the friends list sometimes go haywire. Not often or by a large margin, but it happens.
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Import/Export buttons don't work. Or they try to and break. Don't use 'em.
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Skin menu doesn't work - On hold until we actually have some skins to show - Ascent will have its own "branded" skin at some point.
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@@ -824,10 +824,13 @@ void LLFloaterAvatarList::refreshAvatarList()
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}
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element["columns"][LIST_CLIENT]["value"] = client.c_str();
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if(avatarp->extraMetadata.length())
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{
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element["columns"][LIST_METADATA]["value"] = avatarp->extraMetadata.c_str();
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}
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// <dogmode>
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// Don't expose Emerald's metadata.
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//if(avatarp->extraMetadata.length())
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//{
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// element["columns"][LIST_METADATA]["value"] = avatarp->extraMetadata.c_str();
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//}
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}
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else
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{
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@@ -484,13 +484,15 @@ BOOL LLFloaterTexturePicker::postBuild()
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{
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LLFloater::postBuild();
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// <dogmode>
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/**
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LLInventoryItem* itemp = gInventory.getItem(mImageAssetID);
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if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
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if (itemp && (itemp->getPermissions().getMaskOwner() & PERM_ALL))
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childSetValue("texture_uuid", mImageAssetID);
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else
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childSetValue("texture_uuid", LLUUID::null.asString());
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**/
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if (!mLabel.empty())
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{
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std::string pick = getString("pick title");
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@@ -829,6 +831,13 @@ void LLFloaterTexturePicker::onSelectionChange(const std::deque<LLFolderViewItem
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self->mNoCopyTextureSelected = FALSE;
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if (itemp)
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{
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// <dogmode>
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if (itemp->getPermissions().getMaskOwner() & PERM_ALL)
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self->childSetValue("texture_uuid", self->mImageAssetID);
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else
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self->childSetValue("texture_uuid", LLUUID::null.asString());
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// </dogmode>
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if (!itemp->getPermissions().allowCopyBy(gAgent.getID()))
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{
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self->mNoCopyTextureSelected = TRUE;
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@@ -2030,6 +2030,40 @@ class LLObjectInspect : public view_listener_t
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}
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};
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// <dogmode> Derenderizer. Originally by Phox.
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class LLObjectDerender : public view_listener_t
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{
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bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata)
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{
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LLViewerObject* slct = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
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if(!slct)return true;
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LLUUID id = slct->getID();
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LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
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LLUUID root_key;
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LLSelectNode* node = selection->getFirstRootNode();
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if(node)root_key = node->getObject()->getID();
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if(root_key.notNull())
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{
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id = root_key;
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//LLSelectMgr::getInstance()->removeObjectFromSelections(root_key);
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}
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LLSelectMgr::getInstance()->removeObjectFromSelections(id);
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// ...don't kill the avatar
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//if (!(id == gAgentID))
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// <dogmode> Kill 'em all
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if (true)
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{
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LLViewerObject *objectp = gObjectList.findObject(id);
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if (objectp)
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{
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gObjectList.killObject(objectp);
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}
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}
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return true;
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}
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};
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//---------------------------------------------------------------------------
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// Land pie menu
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@@ -9629,6 +9663,8 @@ void initialize_menus()
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addMenu(new LLObjectBuy(), "Object.Buy");
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addMenu(new LLObjectEdit(), "Object.Edit");
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addMenu(new LLObjectInspect(), "Object.Inspect");
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// <dogmode> Visual mute, originally by Phox.
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addMenu(new LLObjectDerender(), "Object.DERENDER");
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addMenu(new LLObjectEnableOpen(), "Object.EnableOpen");
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addMenu(new LLObjectEnableTouch(), "Object.EnableTouch");
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@@ -23,6 +23,10 @@
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<menu_item_call enabled="false" label="Data" mouse_opaque="true" name="Data">
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<on_click function="Object.Data" />
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</menu_item_call>
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<menu_item_call enabled="true" label="Derender" mouse_opaque="true" name="Derender">
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<on_click function="Object.DERENDER" />
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<on_enable function="Object.EnableDerender" />
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</menu_item_call>
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</pie_menu>
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<menu_item_call enabled="true" label="Stand Up" name="Stand Up">
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<on_click function="Self.StandUp" userdata="" />
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@@ -40,10 +40,6 @@
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<on_click function="Avatar.Debug" />
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</menu_item_call>
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<pie_menu label="Tools >" name="Tools >">
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<menu_item_call enabled="true" label="Safe Client" mouse_opaque="true" name="Safe Client">
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<on_click function="Avatar.SafeClient" />
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</menu_item_call>
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<menu_item_separator />
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<menu_item_call enabled="false" hidden="false" label="S. Count" mouse_opaque="true" name="ScriptCount">
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<on_click function="Object.ScriptCount" />
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<on_visible function="Object.VisibleScriptCount" />
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@@ -51,6 +47,9 @@
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<menu_item_call enabled="true" label="Copy UUID" mouse_opaque="true" name="CopyUUID">
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<on_click function="Avatar.CopyUUID" />
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</menu_item_call>
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<menu_item_call enabled="true" label="Derender" mouse_opaque="true" name="Derender">
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<on_click function="Object.DERENDER" />
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</menu_item_call>
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</pie_menu>
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<menu_item_call enabled="true" label="Inspect" mouse_opaque="true" name="Object Inspect">
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<on_click function="Object.Inspect" />
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@@ -71,6 +71,9 @@
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</menu_item_call>
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<menu_item_call enabled="true" hidden="false" label="Data" mouse_opaque="true" name="Data">
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<on_click function="Object.Data" />
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</menu_item_call>
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<menu_item_call enabled="true" label="Derender" mouse_opaque="true" name="Derender">
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<on_click function="Object.DERENDER" />
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</menu_item_call>
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</pie_menu>
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<menu_item_call enabled="false" label="Buy..." mouse_opaque="true" name="Buy...">
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@@ -71,15 +71,22 @@
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<on_enable function="Self.EnableRemoveAllAttachments" />
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</menu_item_call>
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</pie_menu>
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<menu_item_call enabled="true" hidden="false" label="Anims..." mouse_opaque="true"
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name="Anims...">
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<on_click function="Avatar.Anims" />
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</menu_item_call>
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<menu_item_call enabled="false" hidden="false" label="S. Count" mouse_opaque="true" name="ScriptCount">
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<on_click function="Object.ScriptCount" />
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<on_visible function="Object.VisibleScriptCount" />
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</menu_item_call>
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<menu_item_separator />
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<pie_menu label="Tools >" name="Tools >">
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<menu_item_call enabled="true" hidden="false" label="Anims..." mouse_opaque="true"
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name="Anims...">
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<on_click function="Avatar.Anims" />
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</menu_item_call>
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<menu_item_call enabled="false" hidden="false" label="S. Count" mouse_opaque="true" name="ScriptCount">
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<on_click function="Object.ScriptCount" />
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<on_visible function="Object.VisibleScriptCount" />
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</menu_item_call>
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<menu_item_call enabled="true" label="Debug..." mouse_opaque="true" name="Debug Layers">
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<on_click function="Avatar.Debug" />
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</menu_item_call>
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<menu_item_call enabled="true" label="Copy UUID" mouse_opaque="true" name="CopyUUID">
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<on_click function="Avatar.CopyUUID" />
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</menu_item_call>
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</pie_menu>
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<menu_item_call enabled="true" label="Gestures..." name="Gestures...">
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<on_click function="ShowFloater" userdata="gestures" />
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</menu_item_call>
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@@ -87,7 +94,4 @@
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<on_click function="ShowFloater" userdata="appearance" />
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<on_enable function="Edit.EnableCustomizeAvatar" />
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</menu_item_call>
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<menu_item_call enabled="true" label="Copy UUID" mouse_opaque="true" name="CopyUUID">
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<on_click function="Avatar.CopyUUID" />
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</menu_item_call>
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</pie_menu>
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