Disable updateTextures entirely for non-visible avatars (culled ones still need updating tho.)
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@@ -5132,7 +5132,12 @@ void LLVOAvatar::updateTextures()
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}
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}
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else
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else
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{
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{
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render_avatar = isVisible() && !mCulled;
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if(!isVisible())
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{
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return ;//do not update for invisible avatar.
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}
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render_avatar = !mCulled; //visible and not culled.
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}
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}
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std::vector<bool> layer_baked;
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std::vector<bool> layer_baked;
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