Disable updateTextures entirely for non-visible avatars (culled ones still need updating tho.)

This commit is contained in:
Shyotl
2011-10-08 03:06:41 -05:00
parent 01e10b5087
commit d9d3ff0057

View File

@@ -5132,7 +5132,12 @@ void LLVOAvatar::updateTextures()
}
else
{
render_avatar = isVisible() && !mCulled;
if(!isVisible())
{
return ;//do not update for invisible avatar.
}
render_avatar = !mCulled; //visible and not culled.
}
std::vector<bool> layer_baked;