Allow trial of trasform feedback (for testing/benchmark) on hardware that declares support for GL_EXT_transform_feedback. Performance is far less than satisfactory on my hd4870(ogl3.3 gpu), however. Also messes up texcoords. Don't add RenderUseTransformFeedback to settings.xml.
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@@ -1374,7 +1374,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
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static LLCachedControl<bool> use_transform_feedback("RenderUseTransformFeedback", false);
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#if 0//#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
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#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
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if (use_transform_feedback &&
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gTransformPositionProgram.mProgramObject && //transform shaders are loaded
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mVertexBuffer->useVBOs() && //target buffer is in VRAM
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