Added a couple needed nullchecks of gAgentAvatarp in LLAgent.
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@@ -1421,7 +1421,7 @@ void LLAgent::setAutoPilotTargetGlobal(const LLVector3d &target_global)
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LLViewerObject *obj;
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LLWorld::getInstance()->resolveStepHeightGlobal(NULL, target_global, traceEndPt, targetOnGround, groundNorm, &obj);
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F64 target_height = llmax((F64)gAgentAvatarp->getPelvisToFoot(), target_global.mdV[VZ] - targetOnGround.mdV[VZ]);
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F64 target_height = llmax((F64)(isAgentAvatarValid() ? gAgentAvatarp->getPelvisToFoot() : 0.0), target_global.mdV[VZ] - targetOnGround.mdV[VZ]);
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// clamp z value of target to minimum height above ground
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mAutoPilotTargetGlobal.mdV[VZ] = targetOnGround.mdV[VZ] + target_height;
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@@ -3674,7 +3674,7 @@ void LLAgent::teleportViaLocation(const LLVector3d& pos_global)
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LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle);
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bool calc = gSavedSettings.getBOOL("OptionOffsetTPByAgentHeight");
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LLVector3 offset = LLVector3(0.f,0.f,0.f);
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if(calc)
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if(calc && isAgentAvatarValid())
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offset += LLVector3(0.f,0.f,gAgentAvatarp->getScale().mV[2] / 2.0);
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if(regionp && info)
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{
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