Allow trial of trasform feedback (for testing/benchmark) on hardware that declares support for GL_EXT_transform_feedback. Performance is far less than satisfactory on my hd4870(ogl3.3 gpu), however. Also messes up texcoords. Don't add RenderUseTransformFeedback to settings.xml.
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@@ -39,6 +39,7 @@
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#include <list>
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#define LL_MAX_VERTEX_ATTRIB_LOCATION 64
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#define GL_TRANSFORM_FEEDBACK_BUFFER
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//============================================================================
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// NOTES
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@@ -202,16 +203,18 @@ protected:
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void destroyGLIndices();
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void updateNumVerts(S32 nverts);
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void updateNumIndices(S32 nindices);
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bool useVBOs() const;
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void unmapBuffer();
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public:
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LLVertexBuffer(U32 typemask, S32 usage);
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// map for data access
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volatile U8* mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range);
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volatile U8* mapIndexBuffer(S32 index, S32 count, bool map_range);
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void bindForFeedback(U32 channel, U32 type, U32 index, U32 count);
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// set for rendering
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virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0
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void flush(); //flush pending data to GL memory
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@@ -240,6 +243,7 @@ public:
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bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
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bool useVBOs() const;
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bool isEmpty() const { return mEmpty; }
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bool isLocked() const { return mVertexLocked || mIndexLocked; }
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S32 getNumVerts() const { return mNumVerts; }
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