Allow trial of trasform feedback (for testing/benchmark) on hardware that declares support for GL_EXT_transform_feedback. Performance is far less than satisfactory on my hd4870(ogl3.3 gpu), however. Also messes up texcoords. Don't add RenderUseTransformFeedback to settings.xml.
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@@ -935,7 +935,7 @@ void LLGLManager::initExtensions()
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mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
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mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
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mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts);
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mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE;
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mHasTransformFeedback = mGLVersion >= 4.f || ExtensionExists("GL_EXT_transform_feedback", gGLHExts.mSysExts);
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#if !LL_DARWIN
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mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
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#endif
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