Explicitly alphamasked faces on HUD attached prims were not going into correct drawpool.
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@@ -5086,10 +5086,15 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
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}
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else if (force_fullbright) //Hud is done in a forward render. Fullbright cannot be shared with simple.
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{
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if(type == LLDrawPool::POOL_ALPHA_MASK)
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LLMaterial* mat = te->getMaterialParams().get();
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if (type == LLDrawPool::POOL_ALPHA_MASK || (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK ) )
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{
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type = LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK;
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}
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else
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{
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type = LLDrawPool::POOL_FULLBRIGHT;
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}
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}
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else if(force_simple && type != LLDrawPool::POOL_FULLBRIGHT && type != LLDrawPool::POOL_ALPHA_MASK && type != LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK)
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{
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