Fixed a mesh-related fasttimer. A freaking \t snuck in. Also, this old fasttimer class is really annoying to maintain.
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@@ -163,7 +163,7 @@ static struct ft_display_info ft_display_table[] =
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#if MESH_ENABLED
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{ LLFastTimer::FTM_MESH_UPDATE, " Mesh Update", &LLColor4::orange4, 0 },
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{ LLFastTimer::FTM_MESH_LOCK1, " Lock 1", &LLColor4::orange5, 0 },
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{ LLFastTimer::FTM_MESH_LOCK2, " Lock 2", &LLColor4::orange6, 0 },
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{ LLFastTimer::FTM_MESH_LOCK2, " Lock 2", &LLColor4::orange6, 0 },
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{ LLFastTimer::FTM_LOAD_MESH_LOD, " Load LOD", &LLColor4::yellow3, 0 },
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#endif //MESH_ENABLED
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{ LLFastTimer::FTM_REBUILD_OCCLUSION_VB," Occlusion", &LLColor4::cyan5, 0 },
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