Don't flush rebuild queue nor flush pending texture requests if merely performing a local teleport (eg: doubleclick teleporting within current sim.)
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@@ -624,7 +624,7 @@ static LLFastTimer::DeclareTimer FTM_IMAGE_MEDIA("Media");
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void LLViewerTextureList::updateImages(F32 max_time)
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void LLViewerTextureList::updateImages(F32 max_time)
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{
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{
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static BOOL cleared = FALSE;
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static BOOL cleared = FALSE;
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if(gAgent.getTeleportState() != LLAgent::TELEPORT_NONE)
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if(gAgent.getTeleportState() != LLAgent::TELEPORT_NONE && gAgent.getTeleportState() != LLAgent::TELEPORT_LOCAL )
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{
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{
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if(!cleared)
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if(!cleared)
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{
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{
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