Fix Issue 1344: Weird mesh distorted bug
Animations require consistent names for points like Avatar Center between viewers To fix this, we now use Avatar Center instead of Root at the lower levels, but this is okay, we translate Avatar Center into Root at UI level!
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Latif Khalifa
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838266d710
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d1cfe54bd9
@@ -1955,7 +1955,7 @@ Where tag = tag string to match. Removes bot's matching the tag.
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<string name="Left Pec">Linke Brust</string>
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<string name="Right Pec">Rechts</string>
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<string name="Neck">Hals</string>
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<string name="Root">Basis</string>
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<string name="Avatar Center">Basis</string>
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<string name="Invalid Attachment">Ungültige Stelle für Anhang</string>
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<!-- HUD Position -->
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@@ -3231,7 +3231,7 @@ The
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<string name="Left Pec">Left Pec</string>
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<string name="Right Pec">Right Pec</string>
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<string name="Neck">Neck</string>
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<string name="Root">Root</string>
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<string name="Avatar Center">Root</string>
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<string name="Invalid Attachment">Invalid Attachment Point</string>
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<!-- Account types, see LLAvatarPropertiesProcessor -->
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@@ -3746,7 +3746,7 @@ Where tag = tag string to match. Removes bot's matching the tag.
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<string name="Left Pec">Pectoral Izquierdo</string>
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<string name="Right Pec">Pectoral Derecho</string>
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<string name="Neck">Cuello</string>
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<string name="Root">Base</string>
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<string name="Avatar Center">Base</string>
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<string name="Invalid Attachment">Punto de anexión inválido</string>
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<!-- Account types, see LLAvatarPropertiesProcessor -->
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