Automatically disable new texture batching when using legacy renderpath.

This commit is contained in:
Shyotl
2011-10-17 12:19:43 -05:00
parent 06048ae818
commit d1b19aa389
3 changed files with 6 additions and 3 deletions

View File

@@ -133,7 +133,8 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
mProgramObject = glCreateProgramObjectARB();
static const LLCachedControl<bool> no_texture_indexing("ShyotlUseLegacyTextureBatching",false);
if (gGLManager.mGLVersion < 3.1f || no_texture_indexing)
static const LLCachedControl<bool> use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching.
if (gGLManager.mGLVersion < 3.1f || no_texture_indexing || use_legacy_path)
{ //force indexed texture channels to 1 if GL version is old (performance improvement for drivers with poor branching shader model support)
mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1);
}