Optimization pass.
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@@ -206,7 +206,8 @@ public:
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static F32 sCurDepth;
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static std::vector<std::pair<LLCoordGL, F32> > sOriginStack;
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static LLColor4 sShadowColor;
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// Singu Note: LLColor4U to avoid converting from LLColor4 to LLColor4U for every glyph(batch).
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static LLColor4U sShadowColor;
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static F32 sVertDPI;
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static F32 sHorizDPI;
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