Use viewer channel as the basis for installer file names
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@@ -1141,7 +1141,7 @@ if (DARWIN)
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${VIEWER_BRANDING_ID}.icns
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macview.r
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gpu_table.txt
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Info-${VIEWER_BRANDING_NAME_CAMELCASE}.plist
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Info-${VIEWER_BRANDING_ID}.plist
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SecondLife.nib/
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# CMake doesn't seem to support Xcode language variants well just yet
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English.lproj/InfoPlist.strings
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