Decouple RenderUseFBO from RenderDeferred, as toggling deferred would leave RenderUseFBO enabled regardless of previous setting.

This commit is contained in:
Shyotl
2011-10-17 14:11:10 -05:00
parent d1b19aa389
commit c413d62536
3 changed files with 25 additions and 10 deletions

View File

@@ -426,9 +426,6 @@ void LLViewerShaderMgr::setShaders()
deferred_class = 1;
}
//make sure framebuffer objects are enabled
gSavedSettings.setBOOL("RenderUseFBO", TRUE);
//make sure hardware skinning is enabled
gSavedSettings.setBOOL("RenderAvatarVP", TRUE);
}