Decouple RenderUseFBO from RenderDeferred, as toggling deferred would leave RenderUseFBO enabled regardless of previous setting.
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@@ -426,9 +426,6 @@ void LLViewerShaderMgr::setShaders()
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deferred_class = 1;
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}
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//make sure framebuffer objects are enabled
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gSavedSettings.setBOOL("RenderUseFBO", TRUE);
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//make sure hardware skinning is enabled
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gSavedSettings.setBOOL("RenderAvatarVP", TRUE);
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}
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