Added lure data parsing
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@@ -775,6 +775,18 @@ public:
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BOOL mInitialized;
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// <edit>
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static BOOL lure_show;
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static std::string lure_name;
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static LLVector3d lure_posglobal;
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static U16 lure_global_x;
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static U16 lure_global_y;
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static int lure_x;
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static int lure_y;
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static int lure_z;
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static std::string lure_maturity;
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// </edit>
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S32 mNumPendingQueries;
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S32* mActiveCacheQueries;
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@@ -789,6 +801,11 @@ public:
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LLFrameTimer mDoubleTapRunTimer;
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EDoubleTapRunMode mDoubleTapRunMode;
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// <edit>
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static void showLureDestination(const std::string fromname, const int global_x, const int global_y, const int x, const int y, const int z, const std::string maturity);
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static void onFoundLureDestination();
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// </edit>
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private:
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bool mbTeleportKeepsLookAt; // try to keep look-at after teleport is complete
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