Use host:port as key for the "PerHost" request queue, instead of just the hostname.
Rationale: LL is doing all throttling per service (host:port), not per service hostname. Also, textures and capabilities use the same host: the sim you are connected to. Splitting the queues up on a per-service basis will stop the textures from blocking a capability request.
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@@ -75,6 +75,7 @@ namespace AICurlPrivate {
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class BufferedCurlEasyRequest {
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public:
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char const* getLowercaseHostname(void) const { return "hostname.com"; }
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char const* getLowercaseServicename(void) const { return "hostname.com:12047"; }
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void getinfo(const int&, double* p) { *p = 0.1; }
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};
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@@ -435,7 +436,7 @@ bool HTTPTimeout::maybe_upload_finished(void)
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void HTTPTimeout::print_diagnostics(CurlEasyRequest const* curl_easy_request, char const* eff_url)
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{
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#ifndef HTTPTIMEOUT_TESTSUITE
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llwarns << "Request to \"" << curl_easy_request->getLowercaseHostname() << "\" timed out for " << curl_easy_request->getTimeoutPolicy()->name() << llendl;
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llwarns << "Request to \"" << curl_easy_request->getLowercaseServicename() << "\" timed out for " << curl_easy_request->getTimeoutPolicy()->name() << llendl;
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llinfos << "Effective URL: \"" << eff_url << "\"." << llendl;
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double namelookup_time, connect_time, appconnect_time, pretransfer_time, starttransfer_time;
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curl_easy_request->getinfo(CURLINFO_NAMELOOKUP_TIME, &namelookup_time);
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