Fix dumb in LLSurface, don't do dumb math
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@@ -167,10 +167,10 @@ void LLSurface::create(const S32 grids_per_edge,
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mGridsPerEdge = grids_per_edge + 1; // Add 1 for the east and north buffer
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mOOGridsPerEdge = 1.f / mGridsPerEdge;
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mGridsPerPatchEdge = grids_per_patch_edge;
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mPatchesPerEdge = (mGridsPerEdge - 1) / mGridsPerPatchEdge;
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mPatchesPerEdge = grids_per_edge / mGridsPerPatchEdge;
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mNumberOfPatches = mPatchesPerEdge * mPatchesPerEdge;
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mMetersPerGrid = width / ((F32)(mGridsPerEdge - 1));
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mMetersPerEdge = mMetersPerGrid * (mGridsPerEdge - 1);
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mMetersPerGrid = width / (F32)grids_per_edge;
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mMetersPerEdge = mMetersPerGrid * grids_per_edge;
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// <FS:CR> Aurora Sim
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sTextureSize = width;
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// </FS:CR> Aurora Sim
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