re-added some crap I took out from llgl.cpp
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@@ -254,6 +254,10 @@ PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB = NULL;
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PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB = NULL;
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PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB = NULL;
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#if LL_WINDOWS
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PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
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#endif
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#if LL_LINUX_NV_GL_HEADERS
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// linux nvidia headers. these define these differently to mesa's. ugh.
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PFNGLACTIVETEXTUREARBPROC glActiveTextureARB = NULL;
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