MAINT-685: Fix for disabling basic shaders making high detail terrain render incorrectly. http://hg.secondlife.com/viewer-development/changeset/218a7b78dcc5f53f38de063f3a229a7462fe052f
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@@ -86,9 +86,9 @@ public:
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glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
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}
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if (data_mask & MAP_TEXCOORD3)
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{ //substitute tex coord 0 for tex coord 3
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{ //substitute tex coord 1 for tex coord 3
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glClientActiveTextureARB(GL_TEXTURE3_ARB);
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glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
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glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
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glClientActiveTextureARB(GL_TEXTURE0_ARB);
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}
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if (data_mask & MAP_TEXCOORD2)
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