MAINT-685: Fix for disabling basic shaders making high detail terrain render incorrectly. http://hg.secondlife.com/viewer-development/changeset/218a7b78dcc5f53f38de063f3a229a7462fe052f

This commit is contained in:
Shyotl
2012-08-19 21:49:49 -05:00
committed by Siana Gearz
parent d319ebc0a8
commit b8276fd8e3
5 changed files with 17 additions and 8 deletions

View File

@@ -59,7 +59,6 @@ protected:
LLGLEnable mColorMaterial;
LLGLDisable mAlphaTest, mBlend, mCullFace, mDither, mFog,
mLineSmooth, mLineStipple, mNormalize, mPolygonSmooth,
mTextureGenQ, mTextureGenR, mTextureGenS, mTextureGenT,
mGLMultisample;
public:
LLGLSDefault()
@@ -76,10 +75,6 @@ public:
mLineStipple(GL_LINE_STIPPLE),
mNormalize(GL_NORMALIZE),
mPolygonSmooth(GL_POLYGON_SMOOTH),
mTextureGenQ(GL_TEXTURE_GEN_Q),
mTextureGenR(GL_TEXTURE_GEN_R),
mTextureGenS(GL_TEXTURE_GEN_S),
mTextureGenT(GL_TEXTURE_GEN_T),
mGLMultisample(GL_MULTISAMPLE_ARB)
{ }
};

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@@ -1451,6 +1451,16 @@ void LLRender::matrixMode(U32 mode)
mMatrixMode = mode;
}
U32 LLRender::getMatrixMode()
{
if (mMatrixMode >= MM_TEXTURE0 && mMatrixMode <= MM_TEXTURE3)
{ //always return MM_TEXTURE if current matrix mode points at any texture matrix
return MM_TEXTURE;
}
return mMatrixMode;
}
void LLRender::loadIdentity()
{
flush();

View File

@@ -345,6 +345,7 @@ public:
void loadIdentity();
void multMatrix(const GLfloat* m);
void matrixMode(U32 mode);
U32 getMatrixMode();
const glh::matrix4f& getModelviewMatrix();
const glh::matrix4f& getProjectionMatrix();

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@@ -575,6 +575,8 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.loadIdentity();
gGL.translatef(-1.f, 0.f, 0.f);
gGL.matrixMode(LLRender::MM_MODELVIEW);
// Set alpha texture and do lighting modulation
gGL.getTexUnit(3)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_VERT_COLOR);
gGL.getTexUnit(3)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
@@ -722,6 +724,7 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.translatef(-1.f, 0.f, 0.f);
gGL.matrixMode(LLRender::MM_MODELVIEW);
// Care about alpha only
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
@@ -761,7 +764,7 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
gGL.translatef(-2.f, 0.f, 0.f);
gGL.matrixMode(LLRender::MM_MODELVIEW);
// Care about alpha only
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);

View File

@@ -86,9 +86,9 @@ public:
glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
}
if (data_mask & MAP_TEXCOORD3)
{ //substitute tex coord 0 for tex coord 3
{ //substitute tex coord 1 for tex coord 3
glClientActiveTextureARB(GL_TEXTURE3_ARB);
glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD2)