MAINT-685: Fix for disabling basic shaders making high detail terrain render incorrectly. http://hg.secondlife.com/viewer-development/changeset/218a7b78dcc5f53f38de063f3a229a7462fe052f
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@@ -345,6 +345,7 @@ public:
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void loadIdentity();
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void multMatrix(const GLfloat* m);
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void matrixMode(U32 mode);
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U32 getMatrixMode();
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const glh::matrix4f& getModelviewMatrix();
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const glh::matrix4f& getProjectionMatrix();
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