Force single texture cache clear
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@@ -885,7 +885,7 @@ BOOL LLTextureCache::isInLocal(const LLUUID& id)
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//static
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const S32 MAX_REASONABLE_FILE_SIZE = 512*1024*1024; // 512 MB
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F32 LLTextureCache::sHeaderCacheVersion = 1.4f;
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F32 LLTextureCache::sHeaderCacheVersion = 1.5f;
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U32 LLTextureCache::sCacheMaxEntries = MAX_REASONABLE_FILE_SIZE / TEXTURE_CACHE_ENTRY_SIZE;
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S64 LLTextureCache::sCacheMaxTexturesSize = 0; // no limit
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const char* entries_filename = "texture.entries";
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