Actually deallocate oversized mesh loading buffer.
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@@ -2318,7 +2318,10 @@ void LLMeshHeaderResponder::completedRaw(LLChannelDescriptors const& channels,
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}
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if (data.size() > BUFF_MAX_STATIC_SIZE)
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{
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std::vector<U8>().swap(data);
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data.resize(BUFF_MAX_STATIC_SIZE);
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}
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}
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