Make void water subdivision tunable
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@@ -21,6 +21,19 @@
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<integer>1</integer>
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</map>
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<key>SianaVoidWaterSubdivision</key>
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<map>
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<key>Comment</key>
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<string>Number of tiles of void water</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>U32</string>
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<key>Value</key>
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<integer>8</integer>
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</map>
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<key>SGAbsolutePointer</key>
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<map>
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<key>Comment</key>
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@@ -170,7 +170,8 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
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static const unsigned int indices_per_quad = 6;
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static const LLCachedControl<bool> render_transparent_water("RenderTransparentWater",false);
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const S32 size = (render_transparent_water && LLGLSLShader::sNoFixedFunction) ? 16 : 1;
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static const LLCachedControl<U32> water_subdiv("SianaVoidWaterSubdivision", 16);
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const S32 size = (render_transparent_water && LLGLSLShader::sNoFixedFunction) ? water_subdiv : 1;
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const S32 num_quads = size * size;
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face->setSize(vertices_per_quad * num_quads,
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indices_per_quad * num_quads);
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