Trivial cleanup.
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@@ -68,9 +68,6 @@ public:
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void setSkyTex(LLSkyTex* const st) { mSkyTex = st; }
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void renderSkyCubeFace(U8 side);
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void renderHeavenlyBody(U8 hb, LLFace* face);
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void renderSunHalo(LLFace* face);
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};
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#endif // LL_LLDRAWPOOLSKY_H
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@@ -222,12 +222,12 @@ std::string gPoolNames[] =
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{
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// Correspond to LLDrawpool enum render type
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"NONE",
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"POOL_SIMPLE",
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"POOL_GROUND",
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"POOL_TERRAIN",
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"POOL_SIMPLE",
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"POOL_FULLBRIGHT",
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"POOL_BUMP",
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"POOL_MATERIALS",
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"POOL_TERRAIN",
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"POOL_TREE", // Singu Note: Before sky for zcull.
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"POOL_ALPHA_MASK",
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"POOL_FULLBRIGHT_ALPHA_MASK",
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