Linden walk motion slower
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@@ -53,6 +53,7 @@ const F32 SPEED_ADJUST_MAX_SEC = 3.f; // maximum adjustment to walk animation pl
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const F32 DRIFT_COMP_MAX_TOTAL = 0.07f;//0.55f; // maximum drift compensation overall, in any direction
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const F32 DRIFT_COMP_MAX_SPEED = 4.f; // speed at which drift compensation total maxes out
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const F32 MAX_ROLL = 0.6f;
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const F32 SPEED_FINAL_SCALING = 0.5f; // final scaling for walk animation
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//-----------------------------------------------------------------------------
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// LLKeyframeWalkMotion()
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@@ -314,6 +315,7 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask)
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}
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mAnimSpeed = (mAvgSpeed + mSpeedAdjust) * mRelativeDir;
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mAnimSpeed = mAnimSpeed * SPEED_FINAL_SCALING;
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// char debug_text[64];
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// sprintf(debug_text, "Foot slip vel: %.2f", footSlipVelocity);
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// mCharacter->addDebugText(debug_text);
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