Added InventoryOutboxMax* keys from upstream to settings.xml
Prevents catastrophes, such as asserts and errors and crashes, explosions and godzilla? Also fixed some spacing flaws (may aid in diffs from upstream in the future)
This commit is contained in:
@@ -7245,6 +7245,39 @@
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<key>Value</key>
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<real>1.0</real>
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</map>
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<key>InventoryOutboxMaxFolderCount</key>
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<map>
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<key>Comment</key>
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<string>Maximum number of subfolders allowed in a listing in the merchant outbox.</string>
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<key>Persist</key>
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<integer>0</integer>
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<key>Type</key>
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<string>U32</string>
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<key>Value</key>
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<integer>21</integer>
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</map>
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<key>InventoryOutboxMaxFolderDepth</key>
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<map>
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<key>Comment</key>
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<string>Maximum number of nested levels of subfolders allowed in a listing in the merchant outbox.</string>
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<key>Persist</key>
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<integer>0</integer>
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<key>Type</key>
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<string>U32</string>
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<key>Value</key>
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<integer>4</integer>
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</map>
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<key>InventoryOutboxMaxItemCount</key>
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<map>
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<key>Comment</key>
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<string>Maximum number of items allowed in a listing in the merchant outbox.</string>
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<key>Persist</key>
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<integer>0</integer>
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<key>Type</key>
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<string>U32</string>
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<key>Value</key>
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<integer>200</integer>
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</map>
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<key>InventorySortOrder</key>
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<map>
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<key>Comment</key>
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@@ -8185,7 +8218,7 @@
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>MemoryLogFrequency</key>
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<key>MemoryLogFrequency</key>
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<map>
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<key>Comment</key>
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<string>Seconds between display of Memory in log (0 for never)</string>
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@@ -8295,17 +8328,6 @@
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<key>Value</key>
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<real>0</real>
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</map>
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<key>MeshUploadTimeOut</key>
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<map>
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<key>Comment</key>
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<string>Maximum time in seconds for llcurl to execute a mesh uploading request</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>S32</string>
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<key>Value</key>
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<real>600</real>
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</map>
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<key>MeshUploadFakeErrors</key>
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<map>
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<key>Comment</key>
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@@ -8317,8 +8339,18 @@
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<key>Value</key>
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<real>0</real>
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</map>
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<key>MigrateCacheDirectory</key>
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<key>MeshUploadTimeOut</key>
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<map>
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<key>Comment</key>
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<string>Maximum time in seconds for llcurl to execute a mesh uploading request</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>S32</string>
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<key>Value</key>
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<real>600</real>
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</map>
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<key>MigrateCacheDirectory</key>
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<map>
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<key>Comment</key>
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<string>Check for old version of disk cache to migrate to current location</string>
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@@ -10004,32 +10036,32 @@
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<key>RenderShadowNearDist</key>
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<map>
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<key>Comment</key>
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<string>Near clip plane of shadow camera (affects precision of depth shadows).</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Vector3</string>
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<key>Value</key>
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<array>
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<real>256</real>
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<real>256</real>
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<real>256</real>
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</array>
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</map>
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<key>RenderShadowClipPlanes</key>
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<map>
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<key>Comment</key>
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<string>Near clip plane split distances for shadow map frusta.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Vector3</string>
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<key>Value</key>
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<array>
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<real>1.0</real>
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<real>12.0</real>
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<real>32.0</real>
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</array>
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<string>Near clip plane of shadow camera (affects precision of depth shadows).</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Vector3</string>
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<key>Value</key>
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<array>
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<real>256</real>
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<real>256</real>
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<real>256</real>
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</array>
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</map>
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<key>RenderShadowClipPlanes</key>
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<map>
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<key>Comment</key>
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<string>Near clip plane split distances for shadow map frusta.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Vector3</string>
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<key>Value</key>
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<array>
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<real>1.0</real>
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<real>12.0</real>
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<real>32.0</real>
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</array>
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</map>
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<key>RenderShadowSplitExponent</key>
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<map>
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@@ -10094,55 +10126,55 @@
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<key>Value</key>
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<real>0.5</real>
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</map>
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<key>RenderSSAOScale</key>
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<map>
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<key>Comment</key>
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<string>Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance)</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>500.0</real>
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</map>
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<key>RenderSSAOMaxScale</key>
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<map>
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<key>Comment</key>
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<string>Maximum screen radius for sampling (pixels)</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>U32</string>
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<key>Value</key>
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<integer>200</integer>
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</map>
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<key>RenderSSAOFactor</key>
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<map>
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<key>Comment</key>
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<string>Occlusion sensitivity factor for ambient occlusion (larger is more)</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>0.30</real>
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</map>
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<key>RenderSSAOEffect</key>
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<map>
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<key>Comment</key>
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<string>Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded. Blends with original color for partly-occluded areas. (Third component is unused.)</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Vector3</string>
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<key>Value</key>
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<array>
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<real>0.80</real>
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<real>1.00</real>
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<real>0.00</real>
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</array>
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</map>
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<key>RenderBumpmapMinDistanceSquared</key>
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<key>RenderSSAOScale</key>
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<map>
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<key>Comment</key>
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<string>Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance)</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>500.0</real>
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</map>
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<key>RenderSSAOMaxScale</key>
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<map>
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<key>Comment</key>
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<string>Maximum screen radius for sampling (pixels)</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>U32</string>
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<key>Value</key>
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<integer>200</integer>
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</map>
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<key>RenderSSAOFactor</key>
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<map>
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<key>Comment</key>
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<string>Occlusion sensitivity factor for ambient occlusion (larger is more)</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>0.30</real>
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</map>
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<key>RenderSSAOEffect</key>
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<map>
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<key>Comment</key>
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<string>Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded. Blends with original color for partly-occluded areas. (Third component is unused.)</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Vector3</string>
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<key>Value</key>
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<array>
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<real>0.80</real>
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<real>1.00</real>
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<real>0.00</real>
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</array>
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</map>
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<key>RenderBumpmapMinDistanceSquared</key>
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<map>
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<key>Comment</key>
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<string>Maximum distance at which to render bumpmapped primitives (distance in meters, squared)</string>
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@@ -10153,17 +10185,17 @@
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<key>Value</key>
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<real>100.0</real>
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</map>
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<key>RenderNormalMapScale</key>
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<map>
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<key>Comment</key>
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<string>Scaler applied to height map when generating normal maps</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>64</real>
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</map>
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<key>RenderNormalMapScale</key>
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<map>
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<key>Comment</key>
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<string>Scaler applied to height map when generating normal maps</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>64</real>
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</map>
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<key>RenderCubeMap</key>
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<map>
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<key>Comment</key>
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@@ -10241,29 +10273,29 @@
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>RenderDelayCreation</key>
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<map>
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<key>Comment</key>
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<string>Throttle creation of drawables.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>RenderDelayCreation</key>
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<map>
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<key>Comment</key>
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<string>Throttle creation of drawables.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
|
||||
<key>Value</key>
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||||
<integer>0</integer>
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</map>
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|
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<key>RenderAnimateRes</key>
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<map>
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<key>Comment</key>
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<string>Animate rezing prims.</string>
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<key>Persist</key>
|
||||
<integer>1</integer>
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||||
<key>Type</key>
|
||||
<string>Boolean</string>
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<key>Value</key>
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||||
<integer>0</integer>
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||||
</map>
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||||
<key>RenderAnimateRes</key>
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||||
<map>
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||||
<key>Comment</key>
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<string>Animate rezing prims.</string>
|
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<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>0</integer>
|
||||
</map>
|
||||
|
||||
<key>RenderBakeSunlight</key>
|
||||
<map>
|
||||
@@ -10276,7 +10308,7 @@
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<key>Value</key>
|
||||
<integer>0</integer>
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||||
</map>
|
||||
|
||||
|
||||
<!--<key>RenderAnimateTrees</key>
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<map>
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||||
<key>Comment</key>
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@@ -10325,27 +10357,27 @@
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||||
</map>
|
||||
|
||||
<key>RenderDeferredAlphaSoften</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Scalar for softening alpha surfaces (for soft particles).</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>0.75</real>
|
||||
</map>
|
||||
<key>RenderDeferredNoise</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Noise scalar to hide banding in deferred render.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>4</real>
|
||||
</map>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Scalar for softening alpha surfaces (for soft particles).</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>0.75</real>
|
||||
</map>
|
||||
<key>RenderDeferredNoise</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Noise scalar to hide banding in deferred render.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>4</real>
|
||||
</map>
|
||||
<key>RenderDeferredSpotShadowBias</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
@@ -10391,7 +10423,6 @@
|
||||
<key>Value</key>
|
||||
<real>0.01</real>
|
||||
</map>
|
||||
|
||||
<key>RenderShadowBiasError</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
@@ -10613,14 +10644,14 @@
|
||||
<key>RenderDeferred</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Use deferred rendering pipeline.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>0</integer>
|
||||
</map>
|
||||
<string>Use deferred rendering pipeline.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>0</integer>
|
||||
</map>
|
||||
|
||||
<key>RenderDeferredSun</key>
|
||||
<map>
|
||||
@@ -10672,25 +10703,25 @@
|
||||
|
||||
<key>RenderDeferredSunWash</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Amount local lights are washed out by sun.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>0.5</real>
|
||||
</map>
|
||||
<key>RenderShadowNoise</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Magnitude of noise on shadow samples.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>-0.0001</real>
|
||||
<key>Comment</key>
|
||||
<string>Amount local lights are washed out by sun.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>0.5</real>
|
||||
</map>
|
||||
<key>RenderShadowNoise</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Magnitude of noise on shadow samples.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>-0.0001</real>
|
||||
</map>
|
||||
<key>RenderShadowErrorCutoff</key>
|
||||
<map>
|
||||
@@ -10744,15 +10775,15 @@
|
||||
</map>
|
||||
<key>RenderShadowBlurSamples</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Number of samples to take for each pass of shadow blur (value range 1-16). Actual number of samples is value * 2 - 1.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>U32</string>
|
||||
<key>Value</key>
|
||||
<real>4</real>
|
||||
</map>
|
||||
<key>Comment</key>
|
||||
<string>Number of samples to take for each pass of shadow blur (value range 1-16). Actual number of samples is value * 2 - 1.</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>U32</string>
|
||||
<key>Value</key>
|
||||
<real>4</real>
|
||||
</map>
|
||||
<key>RenderShadowBlurDistFactor</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
@@ -10765,7 +10796,7 @@
|
||||
<real>0.1</real>
|
||||
</map>
|
||||
|
||||
<key>RenderDynamicLOD</key>
|
||||
<key>RenderDynamicLOD</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Dynamically adjust level of detail.</string>
|
||||
@@ -11522,28 +11553,28 @@
|
||||
<key>Value</key>
|
||||
<integer>0</integer>
|
||||
</map>
|
||||
<key>RenderUseShaderLOD</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Whether we want to have different shaders for LOD</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>1</integer>
|
||||
</map>
|
||||
<key>RenderUseShaderNearParticles</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Whether we want to use shaders on near particles</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>0</integer>
|
||||
</map>
|
||||
<key>RenderUseShaderLOD</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Whether we want to have different shaders for LOD</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>1</integer>
|
||||
</map>
|
||||
<key>RenderUseShaderNearParticles</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Whether we want to use shaders on near particles</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>0</integer>
|
||||
</map>
|
||||
<key>RenderVBOEnable</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
@@ -11721,18 +11752,18 @@
|
||||
<key>Value</key>
|
||||
<integer>32</integer>
|
||||
</map>
|
||||
<key>RunBtnState</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string/>
|
||||
<key>Persist</key>
|
||||
<integer>0</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>0</integer>
|
||||
</map>
|
||||
<key>RunMultipleThreads</key>
|
||||
<key>RunBtnState</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string/>
|
||||
<key>Persist</key>
|
||||
<integer>0</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>0</integer>
|
||||
</map>
|
||||
<key>RunMultipleThreads</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>If TRUE keep background threads active during render</string>
|
||||
|
||||
Reference in New Issue
Block a user