Un-borked Non-Deferred + Snapshot + RenderUseFBO + RenderGlow combination.
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@@ -680,7 +680,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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LLGLState::checkTextureChannels();
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LLGLState::checkTextureChannels();
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LLGLState::checkClientArrays();
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LLGLState::checkClientArrays();
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BOOL to_texture = gPipeline.canUseVertexShaders() && (LLPipeline::sRenderDeferred || LLPipeline::sRenderGlow);
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BOOL to_texture = gPipeline.canUseVertexShaders() && (LLPipeline::sRenderDeferred || (LLPipeline::sRenderGlow && !gSnapshot));
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LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
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LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
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