Removed some diagnostic spam pertaining to shaders.
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@@ -2026,25 +2026,16 @@ BOOL LLViewerShaderMgr::loadShadersObject()
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if(no_index && !mask)
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if(no_index && !mask)
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{
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{
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llinfos << "Skipping Simple" << name << llendl;
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llinfos << "Skipping Fullbright" << name << llendl;
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llinfos << "Skipping Emissive" << name << llendl;
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continue; //all non-indexed shaders here have alphamasks;
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continue; //all non-indexed shaders here have alphamasks;
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}
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}
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if(skin && (!no_index || mVertexShaderLevel[SHADER_AVATAR] < 1))
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if(skin && (!no_index || mVertexShaderLevel[SHADER_AVATAR] < 1))
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{
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{
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llinfos << "Skipping Simple" << name << llendl;
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llinfos << "Skipping Fullbright" << name << llendl;
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llinfos << "Skipping Emissive" << name << llendl;
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continue; //Skins are always non-indexed.
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continue; //Skins are always non-indexed.
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}
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}
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if(shiny && mask && !skin && !no_index)
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if(shiny && mask && !skin && !no_index)
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{
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{
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llinfos << "Skipping Simple" << name << llendl;
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llinfos << "Skipping Fullbright" << name << llendl;
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llinfos << "Skipping Emissive" << name << llendl;
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continue; //non-skinned indexed shiny does not support alphamasking
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continue; //non-skinned indexed shiny does not support alphamasking
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}
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}
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@@ -2063,8 +2054,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
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features.hasObjectSkinning = skin;
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features.hasObjectSkinning = skin;
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features.isShiny = shiny;
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features.isShiny = shiny;
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llinfos << "Compiling Simple" << name << llendl;
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gObjectSimpleProgram[i].mName = std::string("Simple") + name + " Shader";
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gObjectSimpleProgram[i].mName = std::string("Simple") + name + " Shader";
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gObjectSimpleProgram[i].mFeatures = features;
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gObjectSimpleProgram[i].mFeatures = features;
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gObjectSimpleProgram[i].mShaderFiles.clear();
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gObjectSimpleProgram[i].mShaderFiles.clear();
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@@ -2091,8 +2080,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
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features.isFullbright = true;
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features.isFullbright = true;
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features.hasGamma |= (shiny && fog);
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features.hasGamma |= (shiny && fog);
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llinfos << "Compiling Fullbright" << name << llendl;
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gObjectFullbrightProgram[i].mName = std::string("Fullbright") + name + " Shader";
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gObjectFullbrightProgram[i].mName = std::string("Fullbright") + name + " Shader";
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gObjectFullbrightProgram[i].mFeatures = features;
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gObjectFullbrightProgram[i].mFeatures = features;
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gObjectFullbrightProgram[i].mShaderFiles.clear();
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gObjectFullbrightProgram[i].mShaderFiles.clear();
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@@ -2114,8 +2101,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
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if(!shiny)
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if(!shiny)
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{
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{
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llinfos << "Compiling Emissive" << name << llendl;
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gObjectEmissiveProgram[i].mName = std::string("Emissive") + name + " Shader";
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gObjectEmissiveProgram[i].mName = std::string("Emissive") + name + " Shader";
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gObjectEmissiveProgram[i].mFeatures = features;
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gObjectEmissiveProgram[i].mFeatures = features;
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gObjectEmissiveProgram[i].mShaderFiles.clear();
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gObjectEmissiveProgram[i].mShaderFiles.clear();
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@@ -2127,10 +2112,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
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if(!(success = gObjectEmissiveProgram[i].createShader(NULL, NULL)))
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if(!(success = gObjectEmissiveProgram[i].createShader(NULL, NULL)))
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break;
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break;
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}
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}
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else
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{
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llinfos << "Skipping Emissive" << name << llendl;
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}
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}
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}
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}
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}
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