LLTexLayer now using shaders if applicable. Also added misc tidbits missed earlier.
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@@ -356,6 +356,10 @@ void LLWorldMapView::draw()
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gGL.flush();
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LLFontGL* font = LLFontGL::getFontSansSerifSmall();
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gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
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gGL.setColorMask(true, true);
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// Draw the region name in the lower left corner
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for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin();
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it != LLWorldMap::getInstance()->getRegionMap().end(); ++it)
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