LLTexLayer now using shaders if applicable. Also added misc tidbits missed earlier.

This commit is contained in:
Shyotl
2011-12-10 22:51:52 -06:00
parent 918d527b14
commit a726de0e99
5 changed files with 116 additions and 40 deletions

View File

@@ -356,6 +356,10 @@ void LLWorldMapView::draw()
gGL.flush();
LLFontGL* font = LLFontGL::getFontSansSerifSmall();
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
gGL.setColorMask(true, true);
// Draw the region name in the lower left corner
for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin();
it != LLWorldMap::getInstance()->getRegionMap().end(); ++it)