Improved documentation regarding kill() a bit.
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@@ -70,14 +70,16 @@
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// .-------. | |
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// .-------. | |
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// | Run |_, | Call multiplex_impl() until idle(), abort() or finish() is called.
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// | Run |_, | Call multiplex_impl() until idle(), abort() or finish() is called.
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// '-------' |
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// '-------' |
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// | | |
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// | | |
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// v | |
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// v | |
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// Abort | | Calls abort_impl().
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// Abort | | Calls abort_impl().
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// | | |
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// | | |
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// v v |
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// v v |
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// Finish | Calls finish_impl().
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// Finish | Calls finish_impl(), which may call kill() and/or the callback
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// | |
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// | | | function passed to run(), if any, which may call kill() and/or run().
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// `---------'
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// | `-------'
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// v
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// Killed Delete the statemachine (all statemachines must be allocated with new).
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//
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//
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// Each state causes corresponding code to be called.
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// Each state causes corresponding code to be called.
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// Finish cleans up whatever is done by Initialize.
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// Finish cleans up whatever is done by Initialize.
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@@ -93,6 +95,12 @@
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// abort() in case of failure, or finish() in case of success.
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// abort() in case of failure, or finish() in case of success.
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// Respectively these set the state to Abort and Finish.
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// Respectively these set the state to Abort and Finish.
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//
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//
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// finish_impl may call kill() for a (default) destruction upon finish.
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// Even in that case the callback (passed to run()) may call run() again,
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// which overrides the request for a default kill. Or, if finish_impl
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// doesn't call kill() the callback may call kill() to request the
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// destruction of the state machine object.
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//
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// State machines are run from the "idle" part of the viewer main loop.
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// State machines are run from the "idle" part of the viewer main loop.
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// Often a state machine has nothing to do however. In that case it can
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// Often a state machine has nothing to do however. In that case it can
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// call the method idle(). This will stop the state machine until
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// call the method idle(). This will stop the state machine until
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@@ -184,7 +192,7 @@ class AIStateMachine {
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base_state_type mState; //!< State of the base class.
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base_state_type mState; //!< State of the base class.
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bool mIdle; //!< True if this state machine is not running.
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bool mIdle; //!< True if this state machine is not running.
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bool mAborted; //!< True after calling abort() and before calling run().
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bool mAborted; //!< True after calling abort() and before calling run().
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bool mQueued; //!< True when the statemachine is queued to be added back to the active list.
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bool mQueued; //!< True when the statemachine is queued to be added back to the active list.
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S64 mSleep; //!< Non-zero while the state machine is sleeping.
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S64 mSleep; //!< Non-zero while the state machine is sleeping.
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// Callback facilities.
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// Callback facilities.
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