Improved documentation regarding kill() a bit.

This commit is contained in:
Aleric Inglewood
2011-07-12 15:59:30 +02:00
parent 41f5739fba
commit a59f93266b

View File

@@ -70,14 +70,16 @@
// .-------. | |
// | Run |_, | Call multiplex_impl() until idle(), abort() or finish() is called.
// '-------' |
// | | |
// v | |
// Abort | | Calls abort_impl().
// | | |
// v v |
// Finish | Calls finish_impl().
// | |
// `---------'
// | | |
// v | |
// Abort | | Calls abort_impl().
// | | |
// v v |
// Finish | Calls finish_impl(), which may call kill() and/or the callback
// | | | function passed to run(), if any, which may call kill() and/or run().
// | `-------'
// v
// Killed Delete the statemachine (all statemachines must be allocated with new).
//
// Each state causes corresponding code to be called.
// Finish cleans up whatever is done by Initialize.
@@ -93,6 +95,12 @@
// abort() in case of failure, or finish() in case of success.
// Respectively these set the state to Abort and Finish.
//
// finish_impl may call kill() for a (default) destruction upon finish.
// Even in that case the callback (passed to run()) may call run() again,
// which overrides the request for a default kill. Or, if finish_impl
// doesn't call kill() the callback may call kill() to request the
// destruction of the state machine object.
//
// State machines are run from the "idle" part of the viewer main loop.
// Often a state machine has nothing to do however. In that case it can
// call the method idle(). This will stop the state machine until
@@ -184,7 +192,7 @@ class AIStateMachine {
base_state_type mState; //!< State of the base class.
bool mIdle; //!< True if this state machine is not running.
bool mAborted; //!< True after calling abort() and before calling run().
bool mQueued; //!< True when the statemachine is queued to be added back to the active list.
bool mQueued; //!< True when the statemachine is queued to be added back to the active list.
S64 mSleep; //!< Non-zero while the state machine is sleeping.
// Callback facilities.