Sprinkle some Intel GPU support on Linux
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@@ -755,10 +755,12 @@ bool LLGLManager::initGL()
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#endif
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stop_glerror();
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#if LL_WINDOWS
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if (mIsIntel && mGLVersion <= 3.f)
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{ //never try to use framebuffer objects on older intel drivers (crashy)
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mHasFramebufferObject = FALSE;
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}
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#endif
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stop_glerror();
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@@ -550,7 +550,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
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LL_WARNS("ShaderLoading") << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL;
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}
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}
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LL_DEBUGS("ShaderLoading") << "Loading shader file: " << filename << " class " << shader_level << LL_ENDL;
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if (filename.empty())
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