Boost unordered containers in places, like for uuid types!

This commit is contained in:
Lirusaito
2019-04-04 22:22:21 -04:00
parent a1d06e682e
commit a3bf40fd69
13 changed files with 20 additions and 18 deletions

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@@ -31,6 +31,7 @@
#include <vector>
#include <functional>
#include <boost/functional/hash.hpp>
#include <boost/unordered_set.hpp>
#include "stdtypes.h"
#include "llpreprocessor.h"
@@ -289,7 +290,7 @@ inline U32 LLUUID::getCRC32() const
}
typedef std::vector<LLUUID> uuid_vec_t;
typedef std::set<LLUUID> uuid_set_t;
typedef boost::unordered_set<LLUUID> uuid_set_t;
// Helper structure for ordering lluuids in stl containers. eg:
// std::map<LLUUID, LLWidget*, lluuid_less> widget_map;

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@@ -38,6 +38,7 @@
#include "lluuid.h"
#include "llstring.h"
#include "llframetimer.h"
#include <boost/unordered_map.hpp>
class LLTextBox;
class LLScrollListCtrl;
@@ -92,7 +93,7 @@ private:
LLUUID group_id;
};
uuid_set_t mPendingObjects;
std::map<LLUUID, ObjectData> mCachedObjects;
boost::unordered_map<LLUUID, ObjectData> mCachedObjects;
std::string mFilterStrings[LIST_OBJECT_COUNT];
};

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@@ -641,7 +641,7 @@ namespace action_give_inventory
return acceptable;
}
static void build_items_string(const boost::unordered_set<LLUUID>& inventory_selected_uuids, std::string& items_string)
static void build_items_string(const uuid_set_t& inventory_selected_uuids, std::string& items_string)
{
llassert(inventory_selected_uuids.size() > 0);
@@ -836,10 +836,10 @@ void LLAvatarActions::buildResidentsString(const uuid_vec_t& avatar_uuids, std::
}
//static
boost::unordered_set<LLUUID> LLAvatarActions::getInventorySelectedUUIDs()
uuid_set_t LLAvatarActions::getInventorySelectedUUIDs()
{
LLInventoryPanel* active_panel = action_give_inventory::get_active_inventory_panel();
return active_panel ? active_panel->getRootFolder()->getSelectionList() : boost::unordered_set<LLUUID>();
return active_panel ? active_panel->getRootFolder()->getSelectionList() : uuid_set_t();
/*std::set<LLFolderViewItem*> inventory_selected;
LLInventoryPanel* active_panel = action_give_inventory::get_active_inventory_panel();
@@ -857,7 +857,7 @@ boost::unordered_set<LLUUID> LLAvatarActions::getInventorySelectedUUIDs()
}
}
boost::unordered_set<LLUUID> inventory_selected_uuids;
uuid_set_t inventory_selected_uuids;
for (auto it = inventory_selected.begin(), end_it = inventory_selected.end();
it != end_it;
++it)

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@@ -234,7 +234,7 @@ public:
*/
static void buildResidentsString(const uuid_vec_t& avatar_uuids, std::string& residents_string);
static boost::unordered_set<LLUUID> getInventorySelectedUUIDs();
static uuid_set_t getInventorySelectedUUIDs();
/**
* Copy the selected avatar's UUID to clipboard

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@@ -23,7 +23,7 @@ LLFloaterBlacklist* LLFloaterBlacklist::sInstance;
uuid_vec_t LLFloaterBlacklist::blacklist_textures;
uuid_vec_t LLFloaterBlacklist::blacklist_objects;
std::map<LLUUID,LLSD> LLFloaterBlacklist::blacklist_entries;
boost::unordered_map<LLUUID,LLSD> LLFloaterBlacklist::blacklist_entries;
LLFloaterBlacklist::LLFloaterBlacklist()
: LLFloater()

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@@ -28,7 +28,7 @@ public:
*/
static void addEntry(LLUUID key, LLSD data);
static std::map<LLUUID,LLSD> blacklist_entries;
static boost::unordered_map<LLUUID,LLSD> blacklist_entries;
static uuid_vec_t blacklist_textures;
static uuid_vec_t blacklist_objects;

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@@ -865,9 +865,9 @@ void LLFolderView::clearSelection()
mSelectThisID.setNull();
}
boost::unordered_set<LLUUID> LLFolderView::getSelectionList() const
uuid_set_t LLFolderView::getSelectionList() const
{
boost::unordered_set<LLUUID> selection;
uuid_set_t selection;
for (const auto& item : mSelectedItems)
{
selection.insert(item->getListener()->getUUID());

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@@ -160,7 +160,7 @@ public:
// children, and keeps track of selected objects.
virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected);
virtual boost::unordered_set<LLUUID> getSelectionList() const;
virtual uuid_set_t getSelectionList() const;
// Make sure if ancestor is selected, descendants are not
void sanitizeSelection();

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@@ -378,9 +378,9 @@ void LLFolderViewItem::setSelectionFromRoot(LLFolderViewItem* selection,
getRoot()->setSelection(selection, openitem, take_keyboard_focus);
}
boost::unordered_set<LLUUID> LLFolderViewItem::getSelectionList() const
uuid_set_t LLFolderViewItem::getSelectionList() const
{
return boost::unordered_set<LLUUID>();
return uuid_set_t();
}
EInventorySortGroup LLFolderViewItem::getSortGroup() const

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@@ -220,7 +220,7 @@ public:
virtual void selectItem();
// gets multiple-element selection
virtual boost::unordered_set<LLUUID> getSelectionList() const;
virtual uuid_set_t getSelectionList() const;
// Returns true is this object and all of its children can be removed (deleted by user)
virtual BOOL isRemovable();

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@@ -186,7 +186,7 @@ private:
std::vector<LLMultiGesture*> mPlaying;
bool mValid;
boost::unordered_set<LLUUID> mLoadingAssets;
uuid_set_t mLoadingAssets;
};
#endif

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@@ -1710,7 +1710,7 @@ void LLPanelObjectInventory::updateInventory()
// << " panel UUID: " << panel->mTaskUUID << "\n"
// << " task UUID: " << object->mID << LL_ENDL;
// We're still interested in this task's inventory.
boost::unordered_set<LLUUID> selected_items;
uuid_set_t selected_items;
BOOL inventory_has_focus = FALSE;
if (mHaveInventory)
{

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@@ -212,7 +212,7 @@ private:
std::string mFolder;
// Export texture list
typedef boost::unordered_set<LLUUID> textures_set_t;
typedef uuid_set_t textures_set_t;
textures_set_t mTexturesList;
textures_set_t mBadPermsTexturesList;