Merge branch 'master' of git://github.com/Lirusaito/SingularityViewer
This commit is contained in:
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indra/newview/skins/default/textures/Inv_WaterLight.png
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indra/newview/skins/default/textures/Inv_WaterLight.png
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indra/newview/skins/default/textures/Inv_WindLight.png
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indra/newview/skins/default/textures/Inv_WindLight.png
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indra/newview/skins/default/textures/arrow_left.tga
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indra/newview/skins/default/textures/arrow_left.tga
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indra/newview/skins/default/textures/arrow_right.tga
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<floater border="true" bottom="-298" can_close="true" can_resize="true" default_tab_group="1" follows="left|top|right|bottom" height="297" label="(unknown)" left="1" min_height="155" min_width="345" name="im_floater" rect_control="" title="(unknown)" width="501">
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<floater border="true" bottom="-298" can_close="true" can_resize="true" default_tab_group="1" follows="left|top|right|bottom" height="297" label="(unknown)" left="1" min_height="155" min_width="425" name="im_floater" rect_control="" title="(unknown)" width="501">
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<string name="answering">Connecting...</string>
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<string name="ringing">Calling...</string>
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<string name="connected">Connected, click End Call to hang up</string>
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@@ -15,8 +15,8 @@
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<button bottom="-37" height="20" label="Teleport" left_delta="80" name="profile_tele_btn" width="80"/>
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<button bottom="-37" follows="left|top" halign="center" height="20" label="History" left_delta="80" name="history_btn" visible="true" width="80"/>
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<check_box bottom="-37" follows="top" height="20" left_delta="80" name="rp_mode">RP Mode</check_box>
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<button bottom="-37" follows="left|top" halign="right" height="20" image_overlay="icn_voice-call-start.tga" image_overlay_alignment="left" label="Call" left_delta="80" name="start_call_btn" width="53"/>
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<button bottom="-37" follows="top" height="20" image_overlay="icn_voice-call-end.tga" image_overlay_alignment="left" label="End" name="end_call_btn" visible="false" width="53"/>
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<button bottom="-37" follows="left|top" height="20" image_overlay="icn_voice-call-start.tga" image_overlay_alignment="left" label="Call" left_delta="80" name="start_call_btn" width="80"/>
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<button bottom="-37" follows="top" height="20" image_overlay="icn_voice-call-end.tga" image_overlay_alignment="left" label="End" name="end_call_btn" visible="false" width="80"/>
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<panel border="false" bottom="-34" follows="left|top" height="20" left_delta="50" name="speaker_controls" width="100">
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<volume_slider bottom="0" follows="bottom" height="15" increment="0.05" initial_val="0.5" max_val="1.0" min_val="0.0" name="speaker_volume" width="56"/>
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<button bottom="0" height="20" image_selected="icn_speaker-muted_dark.tga" image_unselected="icn_speaker_dark.tga" label="" left_delta="56" name="mute_btn" tool_tip="Mute voice" width="25"/>
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@@ -23,7 +23,7 @@
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label="Do not echo/log notifications in chat" name="hide_notifications_in_chat_check"/>
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<check_box bottom="-120" left="10" control_name="AscentAllowMUpose" initial_value="false"
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label="Allow MU pose method." tool_tip="Allows the use of both /me and : to perform emotes." name="allow_mu_pose_check"/>
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<check_box bottom_delta="-20" follows="left|top"
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<check_box bottom_delta="-20" follows="left|top" control_name="AscentAutoCloseOOC"
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label="Auto-close OOC comments." tool_tip="Will automatically append '))' to any message starting with '((', or visa versa." name="close_ooc_check"/>
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<text bottom_delta="-15" follows="left|top" name="objects_link_text_box">Show links on chatting object names in chat history for:</text>
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<radio_group bottom_delta="-26" control_name="LinksForChattingObjects" tool_tip="Enables a link to show you the owner of the speaking object."
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@@ -1,14 +1,22 @@
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<panel bg_visible="false" border="false" border_visible="false" height="220" name="Adv_Settings" use_bounding_rect="true" width="220">
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<panel bottom="1" filename="panel_bg_tab.xml" height="185" width="197"/>
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<slider bottom="160" left="5" control_name="RenderFarClip" decimal_digits="0" height="20" increment="8" label="Draw Dist.:" can_edit_text="true" label_width="60" max_val="1024" min_val="24" val_width="36" name="DrawDistance" width="189" tool_tip="Change your Draw Distance"/>
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<panel bg_visible="false" border="false" border_visible="false" height="200" name="Adv_Settings" use_bounding_rect="true" width="220">
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<panel bottom="1" filename="panel_bg_tab.xml" height="197" width="197"/>
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<slider bottom="177" left="5" control_name="RenderFarClip" decimal_digits="0" height="20" increment="8" label="Draw Dist.:" can_edit_text="true" label_width="60" max_val="1024" min_val="24" val_width="36" name="DrawDistance" width="189" tool_tip="Change your Draw Distance"/>
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<slider bottom_delta="-20" control_name="ThrottleBandwidthKBPS" decimal_digits="0" height="20" increment="50" label="Bandwidth:" can_edit_text="true" label_width="60" max_val="5000" min_val="50" val_width="36" name="max_bandwidth" width="189" tool_tip="Set your Network bandwidth in kbps (kilobits per second)"/>
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<slider bottom_delta="-20" control_name="RenderMaxPartCount" decimal_digits="0" height="20" increment="256" label="Particles:" can_edit_text="true" label_width="60" max_val="8192" min_val="0" val_width="36" name="MaxParticleCount" width="189" tool_tip="Amount of particles to render"/>
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<slider bottom_delta="-20" control_name="RenderAvatarMaxVisible" decimal_digits="0" height="20" increment="1" label="Max Avs:" can_edit_text="true" label_width="60" max_val="50" min_val="1" val_width="36" name="RenderAvatarMaxVisible" width="189" tool_tip="How many avatars to fully render on screen. Lowering this greatly improves FPS in crowded situations. Requires Avatar Impostors to be on. [Default 35]"/>
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<slider bottom_delta="-20" control_name="RenderVolumeLODFactor" height="20" increment="0.125" label="Obj. Detail:" can_edit_text="true" label_width="60" max_val="2" min_val="0.5" name="Object Detail" val_width="36" width="189" tool_tip="Controls level of detail of primitives (multiplier for current screen area when calculated level of detail[0.5 to 2.0 is stable])"/>
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<text bottom_delta="-17" height="16" name="cmd_line_text_7">Windlight Sky Preset:</text>
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<combo_box name="WLSkyPresetsCombo" bottom_delta="-20" height="18" width="189" tool_tip="WindLight Presets for your Sky." />
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<text bottom_delta="-20" height="16" name="cmd_line_text_7">Windlight Water Preset:</text>
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<combo_box name="WLWaterPresetsCombo" bottom_delta="-20" height="18" width="166" tool_tip="WindLight Presets for your Water."/>
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<slider bottom_delta="-20" control_name="RenderVolumeLODFactor" height="20" increment="0.125" label="Obj. Detail:" can_edit_text="true" label_width="60" max_val="2" min_val="0.5" name="Object Detail" val_width="36" width="189" tool_tip="Controls level of detail of primitives (multiplier for current screen area when calculated level of detail[0.5 to 2.0 is stable])"/>
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<button left="5" height="20" name="EnvAdvancedSkyButton" width="20" image_overlay="Inv_WindLight.png" label="" tool_tip="Advanced Sky"/>
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<combo_box name="WLSkyPresetsCombo" bottom_delta="1" left_delta="20" height="18" width="133" tool_tip="WindLight Presets for your Sky."/>
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<button bottom_delta="0" height="18" label="<" left="158" image_overlay="arrow_left.tga" name="WLprev" scale_image="true" width="18"/>
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<button bottom_delta="0" height="18" label=">" left_delta="18" image_overlay="arrow_right.tga" name="WLnext" width="18"/>
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<button left="5" height="20" name="EnvAdvancedWaterButton" width="20" image_overlay="Inv_WaterLight.png" label="" tool_tip="Advanced Water"/>
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<combo_box name="WLWaterPresetsCombo" bottom_delta="1" left_delta="20" height="18" width="133" tool_tip="WindLight Presets for your Water."/>
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<button bottom_delta="0" height="18" label="<" left="158" image_overlay="arrow_left.tga" name="WWprev" width="18"/>
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<button bottom_delta="0" height="18" label=">" left_delta="18" image_overlay="arrow_right.tga" name="WWnext" width="18"/>
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<check_box left="5" label="Region Environment" control_name="UseEnvironmentFromRegion" height="16" name="use_estate_wl" tool_tip="Use the region/parcel's windlight settings when available."/>
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<check_box bottom_delta="0" left_delta="125" label="Always?" control_name="UseEnvironmentFromRegionAlways" height="16" name="Always" tool_tip="Always use region/parcel settings when they exist, automatically."/>
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<icon bottom_delta="-18" height="14" image_name="icon_day_cycle.tga" left="10" width="150"/>
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<slider bottom_delta="-8" control_name="EnvTimeSlider" left="5" height="10" increment="0.00000001" label="" max_val="1" min_val="0" name="EnvTimeSlider" show_text="false" width="160"/>
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<button bottom="1" height="22" label="" left="172" name="expand" scale_image="true" toggle="true" tool_tip="Hide the Settings Panel" width="22"/>
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</panel>
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