Pulled apart LLInventoryPanel and LLInventoryView. TODO: LLInventoryView needs to be chopped apart into a floater (LLFloaterInventory) and a panel (LLPanelMainInventory).
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indra/newview/llpanelmaininventory.h
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179
indra/newview/llpanelmaininventory.h
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/**
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* @file llpanelmaininventory.h
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* @brief llpanelmaininventory.h
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* class definition
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPANELMAININVENTORY_H
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#define LL_LLPANELMAININVENTORY_H
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#include "llfloater.h"
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#include "llinventoryobserver.h"
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#include "llfolderview.h"
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class LLFolderViewItem;
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class LLInventoryPanel;
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class LLSaveFolderState;
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class LLFilterEditor;
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class LLTabContainer;
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class LLMenuButton;
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class LLMenuGL;
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class LLToggleableMenu;
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class LLFloater;
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class LLSearchEditor;
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class LLComboBox;
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class LLInventoryView : public LLFloater, LLInventoryObserver
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{
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friend class LLInventoryViewFinder;
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public:
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LLInventoryView(const std::string& name, const std::string& rect,
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LLInventoryModel* inventory);
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LLInventoryView(const std::string& name, const LLRect& rect,
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LLInventoryModel* inventory);
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~LLInventoryView();
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BOOL postBuild();
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//TODO: Move these statics.
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static LLInventoryView* showAgentInventory(BOOL take_keyboard_focus=FALSE);
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static LLInventoryView* getActiveInventory();
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static void toggleVisibility();
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static void toggleVisibility(void*) { toggleVisibility(); }
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// Final cleanup, destroy all open inventory views.
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static void cleanup();
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// LLView & LLFloater functionality
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virtual void onClose(bool app_quitting);
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virtual void setVisible(BOOL visible);
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virtual BOOL handleKeyHere(KEY key, MASK mask);
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// Inherited functionality
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BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
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EDragAndDropType cargo_type,
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void* cargo_data,
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EAcceptance* accept,
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std::string& tooltip_msg);
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/*virtual*/ void changed(U32 mask);
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/*virtual*/ void draw();
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LLInventoryPanel* getPanel() { return mActivePanel; }
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LLInventoryPanel* getActivePanel() { return mActivePanel; }
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const LLInventoryPanel* getActivePanel() const { return mActivePanel; }
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const std::string& getFilterText() const { return mFilterText; }
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static void onSearchEdit(const std::string& search_string, void* user_data );
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//
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// Misc functions
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//
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void setFilterTextFromFilter();
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void startSearch();
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void toggleFindOptions();
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static void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action, void* data);
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static BOOL filtersVisible(void* user_data);
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static void onClearSearch(void* user_data);
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static void onFoldersByName(void *user_data);
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static BOOL checkFoldersByName(void *user_data);
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static void onFilterSelected(void* userdata, bool from_click);
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const std::string getFilterSubString();
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void setFilterSubString(const std::string& string);
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static void onQuickFilterCommit(LLUICtrl* ctrl, void* user_data);
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static void refreshQuickFilter(LLUICtrl* ctrl);
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static void onResetAll(void* userdata);
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static void onExpandAll(void* userdata);
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static void onCollapseAll(void* userdata);
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void updateSortControls();
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void resetFilters();
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// [RLVa:KB] - Checked: 2009-07-10 (RLVa-1.0.0g)
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static void closeAll()
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{
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// If there are mulitple inventory floaters open then clicking the "Inventory" button will close
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// them one by one (see LLToolBar::onClickInventory() => toggleVisibility() ) until we get to the
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// last one which will just be hidden instead of closed/destroyed (see LLInventoryView::onClose)
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//
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// However the view isn't removed from sActiveViews until its destructor is called and since
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// 'LLMortician::sDestroyImmediate == FALSE' while the viewer is running the destructor won't be
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// called right away
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//
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// Result: we can't call close() on the last (sActiveViews.count() will still be > 1) because
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// onClose() would take the wrong branch and destroy() it as well
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//
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// Workaround: "fix" onClose() to count only views that aren't marked as "dead"
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LLInventoryView* pView; U8 flagsSound;
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for (S32 idx = sActiveViews.count() - 1; idx >= 0; idx--)
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{
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pView = sActiveViews.get(idx);
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flagsSound = pView->getSoundFlags();
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pView->setSoundFlags(LLView::SILENT); // Suppress the window close sound
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pView->close(); // onClose() protects against closing the last inventory floater
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pView->setSoundFlags(flagsSound); // One view won't be destroy()'ed so it needs its sound flags restored
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}
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}
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// [/RLVa:KB]
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protected:
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// internal initialization code
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void init(LLInventoryModel* inventory);
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protected:
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LLInventoryViewFinder* getFinder();
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LLSearchEditor* mSearchEditor;
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LLComboBox* mQuickFilterCombo;
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LLTabContainer* mFilterTabs;
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LLHandle<LLFloater> mFinderHandle;
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LLInventoryPanel* mActivePanel;
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LLSaveFolderState* mSavedFolderState;
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std::string mFilterText;
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// This container is used to hold all active inventory views. This
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// is here to support the inventory toggle show button.
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static LLDynamicArray<LLInventoryView*> sActiveViews;
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};
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#endif // LL_LLPANELMAININVENTORY_H
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