Pulled apart LLInventoryPanel and LLInventoryView. TODO: LLInventoryView needs to be chopped apart into a floater (LLFloaterInventory) and a panel (LLPanelMainInventory).
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indra/newview/llinventorypanel.h
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213
indra/newview/llinventorypanel.h
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/**
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* @file llinventoryview.h
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* @brief LLInventoryView, LLInventoryFolder, and LLInventoryItem
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* class definition
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLINVENTORYPANEL_H
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#define LL_LLINVENTORYPANEL_H
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#include "llassetstorage.h"
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#include "lldarray.h"
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#include "llfloater.h"
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#include "llinventory.h"
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#include "llfolderview.h"
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#include "llinventoryfilter.h"
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#include "llinventorymodel.h"
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#include "llinventoryobserver.h"
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#include "llmemberlistener.h"
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#include "llcombobox.h"
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#include "lluictrlfactory.h"
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#include <set>
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class LLInventoryView
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//
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// This is the controller class specific for handling agent
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// inventory. It deals with the buttons and views used to navigate as
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// well as controls the behavior of the overall object.
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLInventoryModel;
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class LLInvFVBridge;
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class LLMenuBarGL;
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class LLCheckBoxCtrl;
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class LLSpinCtrl;
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class LLScrollableContainerView;
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class LLTextBox;
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class LLIconCtrl;
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class LLSaveFolderState;
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class LLSearchEditor;
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class LLInventoryPanel : public LLPanel
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{
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public:
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LLInventoryPanel(const std::string& name,
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const std::string& sort_order_setting,
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const LLRect& rect,
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LLInventoryModel* inventory,
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BOOL allow_multi_select,
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LLView *parent_view = NULL);
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~LLInventoryPanel();
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LLInventoryModel* getModel() { return mInventory; }
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BOOL postBuild();
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virtual LLXMLNodePtr getXML(bool save_children = true) const;
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static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
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// LLView methods
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void draw();
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BOOL handleHover(S32 x, S32 y, MASK mask);
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BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
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EDragAndDropType cargo_type,
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void* cargo_data,
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EAcceptance* accept,
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std::string& tooltip_msg);
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// Call this method to set the selection.
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void openAllFolders();
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void closeAllFolders();
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void openDefaultFolderForType(LLAssetType::EType);
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void setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus);
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void setSelectCallback(LLFolderView::SelectCallback callback, void* user_data);
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void clearSelection();
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LLInventoryFilter* getFilter();
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const LLInventoryFilter* getFilter() const;
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void setFilterTypes(U32 filter);
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U32 getFilterTypes() const;
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void setFilterPermMask(PermissionMask filter_perm_mask);
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U32 getFilterPermMask() const;
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void setFilterSubString(const std::string& string);
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const std::string getFilterSubString();
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void setFilterWorn(bool worn);
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bool getFilterWorn() const { return mFolderRoot->getFilterWorn(); }
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void setSinceLogoff(BOOL sl);
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void setHoursAgo(U32 hours);
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BOOL getSinceLogoff();
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void setShowFolderState(LLInventoryFilter::EFolderShow show);
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LLInventoryFilter::EFolderShow getShowFolderState();
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void setAllowMultiSelect(BOOL allow) { mFolderRoot->setAllowMultiSelect(allow); }
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// This method is called when something has changed about the inventory.
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void modelChanged(U32 mask);
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LLFolderView* getRootFolder();
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LLScrollableContainerView* getScrollableContainer() { return mScroller; }
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// DEBUG ONLY:
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static void dumpSelectionInformation(void* user_data);
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void openSelected();
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void unSelectAll();
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protected:
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// Given the id and the parent, build all of the folder views.
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void rebuildViewsFor(const LLUUID& id, U32 mask);
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void buildNewViews(const LLUUID& id);
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public:
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// TomY TODO: Move this elsewhere?
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// helper method which creates an item with a good description,
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// updates the inventory, updates the server, and pushes the
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// inventory update out to other observers.
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void createNewItem(const std::string& name,
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const LLUUID& parent_id,
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LLAssetType::EType asset_type,
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LLInventoryType::EType inv_type,
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U32 next_owner_perm = 0);
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protected:
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LLInventoryModel* mInventory;
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LLInventoryObserver* mInventoryObserver;
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BOOL mAllowMultiSelect;
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LLFolderView* mFolderRoot;
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LLScrollableContainerView* mScroller;
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//--------------------------------------------------------------------
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// Sorting
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//--------------------------------------------------------------------
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public:
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static const std::string DEFAULT_SORT_ORDER;
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static const std::string RECENTITEMS_SORT_ORDER;
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static const std::string WORNITEMS_SORT_ORDER;
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static const std::string INHERIT_SORT_ORDER;
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void setSortOrder(U32 order);
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U32 getSortOrder() const;
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private:
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const std::string mSortOrderSetting;
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LLUUID mSelectThisID; // if non null, select this item
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public:
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const LLUUID& getRootFolderID() const;
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protected:
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virtual LLFolderViewFolder* createFolderViewFolder(LLInvFVBridge * bridge);
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virtual LLFolderViewItem* createFolderViewItem(LLInvFVBridge * bridge);
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};
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class LLInventoryView;
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///----------------------------------------------------------------------------
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/// Function declarations, constants, enums, and typedefs
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///----------------------------------------------------------------------------
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// useful functions with the inventory view
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// *FIX: move these methods.
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void init_inventory_actions(LLInventoryView *floater);
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void init_inventory_panel_actions(LLInventoryPanel *panel);
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class LLInventoryCategory;
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class LLInventoryItem;
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//void wear_inventory_category_on_avatar(LLInventoryCategory* category);
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void wear_inventory_item_on_avatar(LLInventoryItem* item);
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void wear_outfit_by_name(const std::string& name);
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void wear_inventory_category(LLInventoryCategory* category, bool copy, bool append);
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// These methods can open items without the inventory being visible
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void open_notecard(LLViewerInventoryItem* inv_item, const std::string& title, const LLUUID& object_id, BOOL show_keep_discard, const LLUUID& source_id = LLUUID::null, BOOL take_focus = TRUE);
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void open_landmark(LLViewerInventoryItem* inv_item, const std::string& title, BOOL show_keep_discard, const LLUUID& source_id = LLUUID::null, BOOL take_focus = TRUE);
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void open_texture(const LLUUID& item_id, const std::string& title, BOOL show_keep_discard, const LLUUID& source_id = LLUUID::null, BOOL take_focus = TRUE);
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const BOOL TAKE_FOCUS_YES = TRUE;
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const BOOL TAKE_FOCUS_NO = FALSE;
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#endif // LL_LLINVENTORYPANEL_H
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