Merge remote-tracking branch 'upstream/release'
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indra/newview/skins/default/textures/inv_reset.tga
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indra/newview/skins/default/textures/inv_reset.tga
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@@ -12,7 +12,7 @@
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label="" image_overlay="inv_expand_all.tga" name="Inventory.ExpandAll" mouse_opaque="true" font="SansSerif"
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tool_tip="Expand All"/>
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<button left="50" bottom_delta="0" height="22" width="22" follows="left|top" label="" scale_image="true"
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image_selected="UIImgBtnClosePressedUUID" image_unselected="UIImgBtnCloseActiveUUID" name="Inventory.ResetAll" tool_tip="Reset inventory: clear filters and collapse all folders."/>
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image_overlay="inv_reset.tga" name="Inventory.ResetAll" tool_tip="Reset inventory: clear filters and collapse all folders."/>
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<text name="group_titles_textbox" halign="right" font="SansSerifSmall" follows="left|top"
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height="16" left="43" bottom_delta="2" right="108">Type:</text>
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<!-- Inventory Type Filter Labels -->
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<panel bg_visible="false" border="false" border_visible="false" height="200" name="Adv_Settings" use_bounding_rect="true" width="220">
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<panel bottom="1" filename="panel_bg_tab.xml" height="197" width="197"/>
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<slider bottom="177" left="5" control_name="RenderFarClip" decimal_digits="0" height="20" increment="8" label="Draw Dist.:" can_edit_text="true" label_width="60" max_val="1024" min_val="24" val_width="36" name="DrawDistance" width="189" tool_tip="Change your Draw Distance"/>
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<panel bg_visible="false" border="false" border_visible="false" height="180" name="Adv_Settings" use_bounding_rect="true" width="220">
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<panel bottom="1" filename="panel_bg_tab.xml" height="177" width="197"/>
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<slider bottom="157" left="5" control_name="RenderFarClip" decimal_digits="0" height="20" increment="8" label="Draw Dist.:" can_edit_text="true" label_width="60" max_val="1024" min_val="24" val_width="36" name="DrawDistance" width="189" tool_tip="Change your Draw Distance"/>
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<slider bottom_delta="-20" control_name="RenderMaxPartCount" decimal_digits="0" height="20" increment="256" label="Particles:" can_edit_text="true" label_width="60" max_val="8192" min_val="0" val_width="36" name="MaxParticleCount" width="189" tool_tip="Amount of particles to render"/>
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<slider bottom_delta="-20" control_name="RenderAvatarMaxVisible" decimal_digits="0" height="20" increment="1" label="Max Avs:" can_edit_text="true" label_width="60" max_val="50" min_val="1" val_width="36" name="RenderAvatarMaxVisible" width="189" tool_tip="How many avatars to fully render on screen. Lowering this greatly improves FPS in crowded situations. Requires Avatar Impostors to be on. [Default 35]"/>
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<slider bottom_delta="-20" control_name="RenderVolumeLODFactor" height="20" increment="0.125" label="Obj. Detail:" can_edit_text="true" label_width="60" max_val="4" min_val="0.5" name="Object Detail" val_width="36" width="189" tool_tip="Controls level of detail of primitives (multiplier for current screen area when calculated level of detail[0.5 to 2.0 is stable])"/>
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