[RLVa] If name or nametag restricted, camavdist restricted, rangefinder can only see within the limited distance.
(or in iff_range, if that's lower)
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@@ -169,9 +169,12 @@ void LLToolGun::draw()
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LLQuaternion myRotation = LLViewerCamera::getInstance()->getQuaternion();
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myRotation.set(-myRotation.mQ[VX], -myRotation.mQ[VY], -myRotation.mQ[VZ], myRotation.mQ[VW]);
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bool no_names(gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMETAGS));
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bool name_restricted = no_names || gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES);
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LLWorld::pos_map_t positions;
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LLWorld& world(LLWorld::instance());
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world.getAvatars(&positions, gAgent.getPositionGlobal(), iff_range);
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world.getAvatars(&positions, gAgent.getPositionGlobal(), name_restricted && gRlvHandler.hasBehaviour(RLV_BHVR_CAMAVDIST) ? llmin(iff_range(), gRlvHandler.camPole(RLV_BHVR_CAMAVDIST)) : iff_range);
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for (LLWorld::pos_map_t::const_iterator iter = positions.cbegin(), iter_end = positions.cend(); iter != iter_end; ++iter)
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{
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const LLUUID& id = iter->first;
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@@ -186,10 +189,8 @@ void LLToolGun::draw()
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if (magicVector.mdV[VX] > -0.75 && magicVector.mdV[VX] < 0.75 && magicVector.mdV[VZ] > 0.0 && magicVector.mdV[VY] > -1.5 && magicVector.mdV[VY] < 1.5) // Do not fuck with these, cheater. :(
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{
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LLAvatarName avatarName;
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bool no_names(gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMETAGS));
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if (!no_names)
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LLAvatarNameCache::get(id, &avatarName);
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bool name_restricted = no_names || gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES);
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getCustomColorRLV(id, targetColor, world.getRegionFromPosGlobal(targetPosition), name_restricted);
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const std::string name(no_names ? LLStringUtil::null : name_restricted ? RlvStrings::getAnonym(avatarName.getNSName()) : avatarName.getNSName());
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targetColor.mV[VALPHA] = 0.5f;
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