General cleanup
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@@ -39,7 +39,6 @@
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#include "llglheaders.h"
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#include "llglheaders.h"
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#include "llrendersphere.h"
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#include "llrendersphere.h"
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#include "llviewerobject.h"
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#include "llviewerobject.h"
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#include "llimagegl.h"
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#include "llagent.h"
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#include "llagent.h"
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#include "llsky.h"
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#include "llsky.h"
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#include "llviewercamera.h"
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#include "llviewercamera.h"
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@@ -106,7 +106,6 @@ protected:
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~LLHUDObject();
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~LLHUDObject();
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virtual void render() = 0;
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virtual void render() = 0;
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virtual void renderForSelect() {};
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virtual void renderForTimer() {};
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virtual void renderForTimer() {};
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protected:
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protected:
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@@ -40,7 +40,6 @@
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#include "v3math.h"
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#include "v3math.h"
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#include "llquaternion.h"
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#include "llquaternion.h"
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#include "llfontgl.h"
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#include "llfontgl.h"
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#include "llimagegl.h"
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#include "llglheaders.h"
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#include "llglheaders.h"
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#include "llviewerwindow.h"
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#include "llviewerwindow.h"
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@@ -45,7 +45,6 @@
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#include "llfontgl.h"
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#include "llfontgl.h"
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#include "llglheaders.h"
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#include "llglheaders.h"
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#include "llhudrender.h"
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#include "llhudrender.h"
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#include "llimagegl.h"
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#include "llui.h"
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#include "llui.h"
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#include "llviewercamera.h"
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#include "llviewercamera.h"
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#include "llviewertexturelist.h"
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#include "llviewertexturelist.h"
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@@ -4917,13 +4917,13 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
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// set up transform to encompass bounding box of HUD
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// set up transform to encompass bounding box of HUD
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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gGL.pushMatrix();
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glLoadIdentity();
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glLoadIdentity();
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F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
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F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
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glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth);
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glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth);
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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gGL.pushMatrix();
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glLoadIdentity();
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glLoadIdentity();
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glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame
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glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame
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glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f);
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glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f);
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@@ -5007,10 +5007,10 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
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if (isAgentAvatarValid() && for_hud)
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if (isAgentAvatarValid() && for_hud)
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{
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{
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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gGL.popMatrix();
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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gGL.popMatrix();
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stop_glerror();
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stop_glerror();
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}
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}
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@@ -5349,7 +5349,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
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}
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}
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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gGL.pushMatrix();
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if (!is_hud_object)
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if (!is_hud_object)
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{
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{
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glLoadIdentity();
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glLoadIdentity();
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@@ -5468,7 +5468,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
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gGL.end();
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gGL.end();
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gGL.flush();
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gGL.flush();
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}
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}
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glPopMatrix();
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gGL.popMatrix();
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}
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}
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//
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//
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