Fitted mesh: hookup debug display to Advanced -> Charachter -> Show Avatar Joins
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@@ -1439,9 +1439,6 @@ void init_debug_rendering_menu(LLMenuGL* menu)
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sub_menu->addChild(new LLMenuItemCheckGL("Complexity", &LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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(void*)LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY));
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sub_menu->addChild(new LLMenuItemCheckGL("Joints", &LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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(void*)LLPipeline::RENDER_DEBUG_AVATAR_JOINTS));
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sub_menu = new LLMenuGL("Render Tests");
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sub_menu->setCanTearOff(TRUE);
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@@ -1584,6 +1581,10 @@ void init_debug_avatar_menu(LLMenuGL* menu)
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&LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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(void*)LLPipeline::RENDER_DEBUG_AVATAR_VOLUME));
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menu->addChild(new LLMenuItemCheckGL("Show Avatar Joints",
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&LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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(void*)LLPipeline::RENDER_DEBUG_AVATAR_JOINTS));
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menu->addChild(new LLMenuItemCheckGL("Display Agent Target",
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&LLPipeline::toggleRenderDebug, NULL,
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&LLPipeline::toggleRenderDebugControl,
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